Gathering Digital Resources and Using Digital Tools for Research, Collaboration, and Projects, Wednesday, May 20, 2015 | 12:15 – 2:00 pm, Fleck 305
Finding Tools
DiRT: Digital Research Tools directory: http://dirtdirectory.org/
Instructional Technology: http://think.stedwards.edu/instructionaltechnology/
Key Concepts and Terms
curation
Curation is an essential skill in our information economy and digitally networked world. We all must be able to find, integrate, and use information, tools, and resources. To get started thinking about curation see:
- Michelle Dalton. (2013, August 31). Curation as learning in information literacy ~ libfocus – Irish library blog. Retrieved from http://www.libfocus.com/2013/08/curation-as-learning-in-information.html
digital ecosystem
Digital ecosystem refers to the constantly emerging digital environment in which our students learn and we teach. It is made up of all of the digital tools and resources they encounter both on and off campus. To get started thinking about the digital ecosystem see:
- Rebecca Frost Davis. (2015, March 14). Liberal Education in the Emerging Digital Ecosystem. Retrieved from https://rebeccafrostdavis.wordpress.com/2015/03/14/liberal-education-in-the-emerging-digital-ecosystem/
- Rebecca Frost Davis. (2015, March 20). Liberal Education in the Emerging Digital Ecosystem, Slides and References. Retrieved from https://rebeccafrostdavis.wordpress.com/2015/03/20/liberal-education-in-the-emerging-digital-ecosystem-slides-and-references/
participatory culture
“A participatory culture is a culture with relatively low barriers to artistic expression and civic engagement, strong support for creating and sharing one’s creations, and some type of informal mentorship whereby what is known by the most experienced is passed along to novices. A participatory culture is also one in which members believe their contributions matter, and feel some degree of social connection with one another (at the least they care what other people think about what they have created).” (Jenkins, 3) To get started thinking about the participatory culture see:
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Jenkins, H. (2009). Confronting the Challenges of Participatory Culture: Media Education for the 21st Century. Cambridge, MA: MIT Press. Retrieved from http://digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF
connected learning / connectivism / networked learning)
Connected learning is “learning that is socially connected, interest-driven, and oriented towards educational opportunity.” (http://clrn.dmlhub.net/) To find out more about connected learning see:
- Connected Learning Research Network. (n.d.). Retrieved May 15, 2015, from http://clrn.dmlhub.net/
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Mizuko Ito, Kris Gutierrez, Sonia Livingstone, Bill Penuel, Jean Rhodes, Katie Salen, … S. Craig Watkins. (2012). Connected Learning: An Agenda for Research and Design (pp. 1–99). Connected Learning Research Network. Retrieved from http://dmlhub.net/publications/connected-learning-agenda-for-research-and-design/
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Siemens, G. (2004, December 12). Connectivism: A Learning Theory for the Digital Age. Retrieved December 1, 2011, from http://www.elearnspace.org/Articles/connectivism.htm
digital pedagogy / digital humanities / digital liberal arts
Digital pedagogy refers to “the richly-textured culture of teaching and learning that responds to new digital learning environments, research tools, and socio-cultural contexts.” (https://github.com/curateteaching/digitalpedagogy/blob/master/announcement.md) This term is used by many in the digital humanities community to describe how they integrate digital humanities into their teaching, but digital pedagogy is practiced by teachers of every discipline. To find out more about digital pedagogy see:
- Rebecca Frost Davis, Matthew K. Gold, Katherine D. Harris, & Jentery Sayers (Eds.). (n.d.). Digital Pedagogy in the Humanities: Concepts, Models, and Experiments. Retrieved from https://github.com/curateteaching/digitalpedagogy
- Kirschenbaum, M. G. (2010). “What Is Digital Humanities and What’s It Doing in English Departments? ADE Bulletin, (150). Retrieved from http://mkirschenbaum.files.wordpress.com/2011/01/kirschenbaum_ade150.pdf
- Gold, M. K. (Ed.). (2012). Debates in the Digital Humanities. University of Minnesota Press. Retrieved from http://dhdebates.gc.cuny.edu/debates
- Hirsch, B. (Ed.). (2013). Digital Humanities Pedagogy: Practices, Principles and Politics. Open Book Publishers. Retrieved from http://www.openbookpublishers.com/reader/161
- Pannapacker, W. (2013, February 18). Stop Calling It “Digital Humanities.” The Chronicle of Higher Education. Retrieved from http://chronicle.com/article/Stop-Calling-It-Digital/137325/?cid=at&utm_source=at&utm_medium=en
student research and creative expression / undergraduate research
Student research and creative expression refers to the movement to engage students in authentic learning experiences, often though collaborative student-faculty research but also through independent research. Digital tools and resources provide increasingly available opportunities for students to do this type of authentic work. To find out more see:
- Council on Undergraduate Research: http://www.cur.org/
- Blackwell, C., & Martin, T. R. (2009). Technology, Collaboration, and Undergraduate Research. Digital Humanities Quarterly, 3(1). Retrieved from http://www.digitalhumanities.org/dhq/vol/3/1/000024/000024.html
- Undergraduate Research: http://serc.carleton.edu/sp/library/studentresearch/index.html
hybrid
Hybrid refers to the integration of teaching places, tools, and interfaces.
- Stommel, J., ed. Hybrid Pedagogy. Retrieved May 15, 2015, from http://www.hybridpedagogy.com/
- Stommel, J. “Hybrid”. Digital Pedagogy in the Humanities: Concepts, Models, and Experiments. Rebecca Frost Davis, Matthew K. Gold, Katherine D. Harris, & Jentery Sayers (Eds.). Retrieved May 15, 2015 from https://github.com/curateteaching/digitalpedagogy/blob/master/keywords/hybrid.md
Challenges
- Expectations and misperceptions about how tech savvy students really are; student resistance to using technologies (see risk-taking & experimentation).
- Complications of working openly online in the context of FERPA and copyright.
- Kevin Smith. (2012, November 30). Guidelines for Public, Student Class Blogs: Ethics, Legalities, FERPA and More. HASTAC. Retrieved from http://www.hastac.org/blogs/cathy-davidson/2012/11/30/guidelines-public-student-class-blogs-ethics-legalities-ferpa-and-mo
- Groom, James. “You Can’t Spell FERPA Without FEAR.” bavatuesdays. N.p., 11 Nov. 2011. Web. 4 Apr. 2015.
- Watrall, Ethan. “Understanding FERPA & Educational Records Disclosure.” The Chronicle of Higher Education Blogs: ProfHacker. N.p., 23 June 2010. Web. 4 Apr. 2015.
- U.S. Copyright Office. (December 1998). The Digital Millennium Copyright Act of 1998. Retrieved from: http://www.copyright.gov/legislation/dmca.pdf.
- St. Edward’s University’s Policy on Copyright
- Munday Library’s Policy on Copyright
- Creative Commons
- Information about Creative Commons Attributions-ShareAlike 4.0 Public License
- Choosing the right technology for the learning goals, especially given the constantly changing technology landscape, support challenges, ease /difficulty of use, and the need to learn how to use it.
- Learning new tools and resources
- Assessing learning from digital assignments and projects
- Finding models
Tool Taxonomy
Below is an aggregate of the classes of tools that we brainstormed during the workshop. See the individual Box notes for more details.
Gathering Digital Resources |
Collaboration |
Analysis |
Creation and Publication |
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