A Game in Alpha

Last seminar two people came to talk about the game that they are creating. An Indie title that uses procedural generated characters to tell a unique stories that will be unique to your experience. They use a unique comic conversation system that is used to give the player agency in the story, as well as a way to prevent the player from having to read large walls of text. They are a prime example of the amount of time that it takes to create a good game with a small team of creators, having had worked on it for 2 years I think. From them I learn that its a good idea to work in the game industry in some way to get deeper in, making games with/for bigger companies.

Of the faculty I want to know something. “What do you think of all the IGST Majors, in all honesty?

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