Category Archives: Foundations of Art and Design

Nothing to Lose

Nothing to Lose
1. Dyou become selfconscious of your ideas? 
I suppose ideas can often seem more personal than our selves, at times. I, personally, am usually very self-conscious of my ideas, and am constantly seeking approval and justification for whatever ideas I may have. I suppose it is less about needing approval and more about needing a definite path to walk; a guarantee that what I’m doing is the right thing. For instance, I’ve recently been wrestling with my degree plan, wondering if I should swap my major and minor for one another. While it seems entirely the same, I’m honestly very concerned about doing the right thing. In all honesty, job security and pay are incredibly large factors in this dilemma, but I also feel uneasy about my talent as an artist and just how happy I’ll be as a graphic design major compared to a computer science major.
Not to sound full of myself, but I am proficient in quite a few areas — specifically writing, art, math, technological applications and so on — so I find it hard to settle on a specific career path or degree that’ll let me use all of those skills to the best of my abilities. Is it best to be a programmer with art experience, or a artist with programming experience? It’s difficult and important, but I have no understanding of what is actually right. Who’s to say that Andy Warhol should have been a tap dancer? I suppose no one else is capable of saying so, except for Warhol himself. I suppose that the real goal is to be self-conscious about your ideas, but not to the point where you loose sight of your intentions and goals. Maybe that’s the missing link for me?
2. What do you think of the nothingtolose attitude?  What are its pros and cons?
I think to say you have nothing to lose is ultimately unrealistic, yet effective. It is impossible to have no consequences for the choices we make in life, but sometimes throwing caution to the wind is the best way to motivate yourself to take important risks or make life-changing decisions. However, that mentality, I believe, can snowball into a much larger tone of ignorance for one’s position. If you have no sense of consequence whatsoever, you can become and entirely irresponsible and dangerous person, and that’s a very slippery slope to walk on. I’m the kind of person who likes to play things safe, so maybe that’s a bad thing. But, on the contrary, I’ve never been in serious trouble before. Risks are okay, but even the most whimsical of risks can still benefit from being more calculated than others.

Design Noun/Verb

Design Noun/Verb
According to Paul Rand, creating a good design is never an easy task. In general, design is an incredibly laborious process and can be very stressful. However, I feel that despite the pressure that the field can bring (as well as the apparent headaches from management), the best way to be prepared for the creative process is to understand your own limits and faults. Yes, people will disagree with your designs and want you to change them, and you certainly can’t control their taste, but you have to be an incredibly patient person to be able to deal with that. I tend to be incredibly flexible with clients, especially if the person is paying me for something, as you want them to be happy with the end result. However, I think being articulate is extremely important, especially when you find yourself needing to explain that a client’s suggestion is a huge mistake. Truly, patience and communication skills are key, I believe.
As far as the actual making process goes, a good grasp on your skills (obviously linked to practice) is definitely necessary to be prepared. However, when something comes along that you don’t know, flexibility and the ability to take risks will really come into play.
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Currently, I don’t often have a lot of down time. However, I tend to make videos for my Youtube channel when I have time. I think the best part about making videos is that it incorporates a lot of different aspects of creativity for me. I can write a script, create my logo or a simple backdrop, and edit the video for timing and aesthetics. It’s honestly a lot of fun, and I’ve also started to doodle a little in my free time, mainly trying to get a grasp on drawing from a reference image.

Mad Scientists?!?

Mad Scientists?!?

Making decisions is tough. Personally, I tend to be an incredibly indecisive person; I’ll beat several ideas to death before I even figure out which one I wanted in the first place. Honestly, it’s not a good system to have. Whenever I’m making decisions for, say, 60 drawings about lines, I’m usually too afraid to just say “Okay, I’m doing this and it’s going to happen right now”, and end up saying something more along the lines of “Okay, here are twenty different ways to draw one concept, but which one is best?” In the readings, they talk a lot about how designers can borrow from other mediums or even just invent something new to accomplish a certain goal. For instance, Panton made a chair that had never really been done before, and in doing so challenged a certain status quo. However, I feel that decision often take inspiration from other situations, as well — I may have twenty-something ideas, but based on my restraints and what I’ve done in the past, I can narrow those ideas down a whole lot. Perhaps my decisions aren’t based on anything substantial, per say, but I do feel like they are definitely based on the situation I’m in and my past experiences.

 

Similarly, I find that determining whether something is “working” a rather complex action. I think, to some extent, it comes naturally to me. However, I believe that a lot of the exposure I’ve had to filmmaking, photography, and audio-video production give me a lot to go on when determining the quality of something. For instance, in my own personal projects, or even my writing, I try very hard to avoid awkward situations that can confuse the audience. I feel like if whatever I’m working on can help the audience understand my work as a whole, it’s a good idea that serves a good purpose. Similar to the biogas made by Superflex, if something is functioning as it should be, yet not a jarring eyesoar, it works.

 

When something refuses to work, I refuse to start over. I’ve never been one to go back to the drawing board when something goes awry; I power through and try to really control what’s going on in a project, rather than the other way around. If it’s something as simple as, say, audio leveling in a video, it’s easy for me to adjust the work to meet my needs. However, if it’s something complex like a sequence of events in a book that aren’t quite fitting together nicely, I try to look at the elements in the work in a different perspective. Sometimes I feel like I’m sifting through the plastic bad of edits like Lauren van Deursen, looking for anything that might reinforce my ideas and possibly could be added to the piece. All in all, I try to fix what’s superficial and meaningful without uprooting the foundation I’ve already laid down.

An Artist or a Designer?

An Artist or a Designer?
What a very stressful question!

I think, at least initially, I didn’t see much difference in the two. Can’t an artist design something? Isn’t what a designer makes still art? Well, maybe that’s the case, but I think that there seems to be a clear division in society. It seems that artists are meant to create things that are intriguing or deep, while designers take artistic principles and craft them into something practical or functional.

Again, I’m not too sure I agree with that, but I suppose a line needs to be drawn somewhere. As Donald Judd put it, that’s why we don’t find furniture in art exhibits.

I think that maybe, just maybe, an artist and designer are the same thing. Perhaps an artist can design and a designer can create art. Artists create their works in order to make an audience feel something; to transcend. Designers, I believe, are still trying to make an audience feel something through their works. Even in advertising, isn’t the goal of a billboard or a company’s logo to convey a certain message? With aspects like color theory and even the most basic elements of psychology pouring into art, isn’t their bound to be unified themes and goals on both sides?

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If left with the question, “Are you an artist or a designer?“, I think I’d much rather jump into the nearest bush and avoid it, but I can’t help feeling I do need to make some kind of decision.

I believe that in the grand scheme of things, I’m a designer. Yes, I am capable of making art, and I’m capable of making others feel what I want to express through my work, but I also have a love for the technical aspects of life, including graphic design. If I wanted to further complicate my answer, I would elaborate on the fact that I am constantly battling between this and a need to express myself. While I feel I am perfectly capable of adhering to a client’s vision, or even just designing something as minimalist as a website’s border art, I feel that there’s a lot of creativity to be wasted in such endeavors. In truth, I’m moreso a designer and an artist.

I think that, at its core, art truly is separate from design. If one were to see a particularly moving animated movie, they would consider it art; you wouldn’t call a movie functional. Perhaps everything serves a purpose, but not so much has a function. Maybe that’s why it’s so hard for me to define my own stance; regardless of capability, it comes down to whether one wants to have their work be functional or moving. To me, there seems to be a great difference, but they’re not entirely separate. You need a little bit of a mixture to really do your best, I think.

Then again, I could be entirely wrong.