Blog post 11

Kennedy’s presentation was very interesting to me. I like the way he deconstructed his images into something completely different. He said that he saw his work as research for the next thing. His images were taken in New Mexico and he used inkjet printer. He said that he works 2-3 days on a single image. Hollis had very large 3D artwork made out of wood. Her images and sculptures were inspired by her experience of her house burning down when she was a child. Her sculptures contained items from her home. Robinson had very minimalistic work. She said that her work changed after she had kids and that she couldn’t focus on her art. Her work was linear based. Tammie had sculptures made out of ceramic and used the slip cast technique. She made her art very tactile because she wanted people to want to get closer and touch it so they could see the detail. Joe’s art was photography. His photographs were of western life and rodeo life on a ranch. He used a film camera and a digital camera.

 

My five year plan is to get a stable job and make enough money to pay rent by myself and to pay for everything myself.

Blog post 10

Part 1: The first speaker in the presentation was one of the co creators of Spacetime Studios. The three presenters talked about their different roles at Spacetime and showed us slides of their work. Spacetime studios makes massive multiplayer online games and created several mobile apps that were first launched on the iphone and ipad. The first presenter talked about the gaming industry and how there are long hours, competitive people, and challenging customers. The second speaker was Bryant, who is a designer at Spacetime. His role is to mold the players experience. He controls the system and content design. He keeps track of everything going on in the game using excel spreadsheet. Bryant also gave some advice for future game designers. The third speaker was Eva who is the live art lead at Spacetime. Her role is to make the characters aesthetically pleasing to the player. She started out playing games and telling makers what they could do to fix them and then worked her way up. She talked about the different roles of an artist in the game industry. Artists will start with concept art, then go on to character modeling, and finally passed on to the animator.

 

Part 2: My one question for the faculty presentations is; why did you want to become a professor?

Internships

Monday’s presentation was very inspirational to me. To see someone who lives in Austin take pictures of such famous people and places was very interesting to watch. I looked up some internships in Austin and found three that looked like a good match for me. The first was an unpaid internship at Snappening where I would be responsible for creating visual content concepts for social media channels and electronic newsletters. Another was a media intern at the GEMS, which is also an unpaid internship where I would assist in photographing and filming in a studio and field setting. The last one I found interesting was Phox Charge, which is a digital media internship. It includes social media management, blog content creation, etc.

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