The Developers Behind Wildermyth and a Question for the Faculty

Indie Developers from Worldwalker Games talked about their upcoming game Wildermyth and how game development works in different types of game development. It was cool to be able to have people like Anne and Nate Austin talk about developing a game from the viewpoints of an artist and programmer.  They also talked about how game development is different when you are working by yourself, a small team, or a large team of developers. Besides going over how game development works, they went over the history of Wildermyth’s development and the hurdles they had to get over as developers. I really appreciate the fact that this game is self-funded. We live in a time where people rely on Kickstarter and other crowdfunding websites in order to begin their game development. There have been so many many crowdfunding games that have either been released as a terrible game that lacks what was originally promised or have never been finished because of mistakes made with calculating the funding goal in some extreme cases. If there was something new that I have learned from their presentation, it was the difference between an alpha and a beta of a video game. I have heard alpha been used a bit, but it makes more sense that it means that it is a build of the game that is not ready for the public to play or see. I have seen many videos on unreleased games and they would always refer to the builds shown in the video as alphas.

Question for the Faculty

What is the most ridiculous thing you have ever done with your art?

Alumni Evaluation and Internship Options

Alejandro Ura

I found Alejandro’s presentation to be more informative for what I am going to be able to do within my field. The gaming industry has many different types of jobs and Alejandro’s work with Riot Games and SXSW Gaming really shows this. The noob commercial for League of Legends was something that I had no idea he worked on. He was also informative about the different types of internships that are available and how we should market ourselves in order to get a job.

Anthony Zubia

Anthony’s work as a freelancer was hilarious. It was very hard to control my laughter when he was showing the work for the testicular cancer awareness advertisements. I found that most of them were very clever such as the Christmas ornaments poster. Anthony really shows how much range and freedom you are given as a freelancer.

Edith Valle

I thought Edith’s designs were the most visually pleasing. I found her work to be interesting yet somewhat complex. My favorite creation of hers was her work for the I heART Justice exhibit. Replacing the Statue of Liberty’s flame with butterflies was a nice touch that has a deep meaning behind it yet it is beautiful.

Internship Opportunities That Intrest Me

All of these hold my interest because I have had some experience in the past with some of the programs that are mentioned and I am willing to learn more about a program I do not know how to use in order to meet the requirements.

Animation Intern (Rooster Teeth)

https://stedwards.joinhandshake.com/jobs/1115140/share_preview

Intern Gameplay Engineer (SubVRsive)

http://subvrsive.applytojob.com/apply/job_20170828225539_UUCGN24ZDQHNFRFE/Intern-Gameplay-Engineer?source=INDE

Software Engineer Intern, Web & Mobile (Blizzard)

http://jobs.jobvite.com/careers/blizzard/job/ome75fww?jvs=Indeed&jvk=Job&jvi=ome75fww,Job&j=ome75fww&__jvst=Job%20Board&__jvsd=Indeed

Evaluation of the Faculty and Plan for the Future

Jimmy

I thought it was nice to see Jimmy’s work with the risograph. It really helped bring out the best of his art.

Jenna

I thought it was pretty cool to be able to see what Jeena worked on for a travel app. I wish that the work I have done could be used by companies in the future. You do not give much thought as to how worked on designing the app.

Taun

This was one of the first times I have seen a mood wall. I believe that it was in Tuan’s presentation. It is interesting to see what people put up there to help them work on their art projects. Taun to have some good work that reminds me of the one class where he showed off some art he worked on. Some of his designs were familiar.

Bill

The thing that I found the most interesting was Bill’s presentation. It was visually appealing. I still cannot believe that those are real-world objects that he took pictures of. His photos were so colorful and it was impossible to tell what those pictures were originally of. I did not understand what he was trying to do though.

Plan

I’d like to be able to take advantage of how many development studios are within Austin and try to get an internship in the near future. If possible, I would try my best to make my way to the top of the development team by starting at the bottom. It might seem like that is odd, but this degree will teach me the ins and outs of the video game industry.