Blog Post #10

Part 1:

In the last class, the developers of Wildermyth visited and showcased their game a bit while also going over the development processes. It was really nice seeing how the development team work with each other and compromise along the way. I learned that it takes quite a bit to work something out for a game, whether it be gameplay, art style or even what dimension the game is. I know the amount of time that a game will take to make will vary depending if you work for a company or do it independently, but its interesting to hear the process from an indie perspective.

Part 2:

How much do you enjoy what you do?

Did you ever see yourself wanting to teach?

What would you say is your best work?

 

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