Monthly Archives: September 2017

Playerunknown’s Wild Ride

Playerunknown’s Battlegrounds is quickly becoming one of the most popular games in the world.  It has already surpassed long standing giants of the game industry in terms of concurrent players online at once, viewers of live streams, and has sold over 10 million copies of the game since it was first released in March of this year. The game has had over 1.5 million concurrent players online at once, breaking its own records again and again after surpassing the next giant, Dota 2 (over 1.2 million,) and the legend that is Counter Strike: Global Offensive (over 850 thousand.) PUBG (pub-jee as the players lovingly refer to it,) started out as a mod for the tactical mil-sim (military simulation) Arma III under the name Playerunknown’s Battle Royale, and then developer Bluehole Studio approached creator Brendan “Playerunknown” Greene to create the standalone bloodbath we see today. From the moment you choose to drop out of the cargo plane holding 99 other lunatics, it is an adventure of looting, sprinting to keep yourself in the ever shrinking playzone, intense firefights, and if you’re lucky, after a final heart-pounding shootout with your final opponent you’ll be the winner winner with the chicken dinner. This game has inspired me to work ever harder on  projects that I currently have going, as it shows that even something as small as a mod for another existing game can turn into something really special.

Time Management and Previous Art

Monday Tuesday Wednesday Thursday Friday Saturday Sunday
7:00a Wake Up

 

Wake Up

 

Wake Up

 

8:00  

Work Out

Wake Up

 

Work Out Wake Up

 

Work Out
9:00  

Work Out

Class Work Out Class Work Out Wake Up

 

Wake Up

 

10:00  

Breakfast

Class Breakfast Class Breakfast Breakfast Breakfast
11:00  

Homework

Eat Homework Eat Homework TV TV
12:00p  

Homework

Homework Homework Homework Class Games Games
1:00 Second Breakfast Second Breakfast Second Breakfast Games Games
2:00  

Class

Class Class Class
3:00  

Class

Class Class Class Eat Eat
4:00  

Class

Class Work Work
5:00  

Go Home

Class Go Home Class
6:00  

Play Games

Work Work
7:00  

Dinner

 

Dinner

 

Dinner

8:00  

Homework

Homework Drink
9:00  

Homework

Homework Drink
10:00  

Homework

Games Drink
11:00  

Homework/Games

Dinner Games Dinner Drink Dinner/Games Dinner/Games/Homework
12:00a  

Sleep

Sleep Sleep Sleep Drink Drink Games/Homework
1:00 Drink Drink Games/Homework
2:00 Drink Sleep Sleep
3:00 Sleep
4:00a

 

After recording my going’s on for a week, I realize I have a busy schedule. I have a lot of work to do throughout, while also trying to maintain a healthy social life and body. I may have problems with time management every once in a while, but the last few years of college have taught me how to succeed under pressure.

 

This is the title screen on the game I helped build last year called Shakespeare Dog, featuring a dog that learns English by reading Shakespeare, and the dog eventually goes off to become the champion of Shakespeare. I did much of the in game artwork found, including enemies, and a level’s play field artwork.

Artists as Entrepreneurs

The main point of these two articles is to draw the similarities between artists and entrepreneurs to light, and how each can learn from each other. Artists should be able to learn from the business and organizational skills of entrepreneurs, who can also learn better flexibility from the artists. I do not believe all artists are entrepreneurs, they do have similar qualities; however, a good entrepreneur also shares qualities with athletes and soldiers, including tenacity and the ability to work well on a team. I agree that artists are “neophiles” mist of the artists I know are continually trying new things. I would add that artists and entrepreneurs both need technical skills.

I apparently have grit, I scored a 4.38 overall, but there is still room for improvement. I could start by organizing thoughts, ideas and projects better into smaller, more manageable pieces.