Syria Simulation References
Bogost, Ian. (2007). Persuasive Games – The Expressive Power of Videogames: The MIT Press.
Crossley-Frolick, Katy. (2010). Beyond Model UN: Simulating Multi-Level, Multi-Actor Diplomacy Using the Millennium Development Goals. International Studies Perspectives. 11, 184–201.
Davidson, J.; du Preeze, L. et al. (2009). Using Simulation to Understand Poverty. Journal of Geography in Higher Education. 33(2). 149 – 168.
Goodrich, K.; Schneider, A. (2010). The Classroom Can Be All Fun and Games. Ohio State Journal on Dispute Resolution. 25(1). 87-103.
Kolb, David. (1984). Experiential learning: experience as the source of learning and development: Prentice-Hall.
Malave, C.; Figueiredo, R. (2002). Practicing active and cooperative learning using live simulation games in the classroom. Proceedings of the International Conference on Engineering Education. Aug 18-21. Manchester, U.K.
Model UN – getting started: http://www.unausa.org/global-classrooms-model-un/how-to-participate
Role play in education references
Simkins, David. (2011). Negotiation, simulation, and shared fantasy: Learning through live action role play. ProQuest Dissertation. See Chapter 4 – History of role-play as a tool for learning. pp 68 – 77.
Williams, A.; Williams, R. (2011). Multiple Identification Theory: Attitude and Behavior Change in a Simulated International Conflict. Simulation & Gaming 42(6). 733-747.