Link to the video, the .mov file is too big for this site to store.
This one was particularly time intensive. My goodness, the hours I put into this, my first real after-effects animation with complicated effects and tweening in it, not just the puppet warp tool.
I forgot to make the big waves move at the end, and the dino’s animation is a little stiff. Parts jump here and there instead of smoothly transitioning from position to position. These are things that jump out at me just watching it again. I’m not oblivious to the numerous technical errors in this piece. During it’s making, I had to change the way the building’s were shaped, the colors and locations of letters, all to try and smooth the transition from one major segment to the next, and even so I still would have probably liked to try more fancy animations here and there, had I the technical skill yet in the program to attempt it.
I probably would have like to have the days swoop in more dramatically, or even animate the individual weather icons to pulse and move by themselves. Still, I put a lot of work into it, and I’m not unhappy with the outcome.






“Personal Geography” covered a series of map projects; Some were literal maps, some more metaphorical or based on your own perspective. This is based on the things I eat throughout the day. My diet doesn’t have a lot of variety from the usual schedule: bread, 2 meats, 3 coffees, 3 fruits, a yogurt. Here, I mapped out the ways the foods taste and feel, as well as their temperature. I’m extremely happy with the way this one turned out. I’m still in love with my choice of a soft, friendly color palette, and though I struggled with deciding whether or not to include a stroke on the objects, I feel it was the right decision to go with none. All the objects are now recognizable, even yogurt, which had to be edited somewhat to be easily seen, and the “map” is nice and orderly. I wondered whether or not to use bars to convey the flavors on the chart, but eventually settled on a pie chart to better add to the order of the design.