GDES Portfolio

Graphic Design III: Locating Place: Book

IMAG0731This book is a zine inspired compilation of photos, collages, quotes, and poetry titled “Oil & Water”. I created this book to capture the transitioning neighborhood of East César Chávez. I want to portray the hidden moments of beauty that emerge with rapid change to a neighborhood. Change is a liberation from the usual way, and provides opportunity for reinventions.  I would like to show how both classes of people in the place are beautiful, using a zine style format (photocopy, handwritten, hand illustrated, and photographic collage) with interviews from residents, and artistic representations of the neighborhood’s diversifying character. This book will be read from front to back, and from back to front, with a special section in the middle. This will show the establishing latino and traditional attitude on one side, and the new artists class’s perspective on the other side, and where they meet in the middle, the new juxtaposition of the cultures of the place can be displayed.

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Graphic Design III: Animated Gifs

Each of these gifs was made after exploring the East César Chávez neighborhood. A pool of photographs from the neighborhood was used as the base for these gifs, and they were created with the transitional, gentrifying nature of the place in mind. Each gif attempts to show the great diversity of the neighborhood along with the contrast of new and old coming into the same place.

(click image to see animation)

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Advanced Typography: Conference Booklet

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This booklet was designed with copy from the Fullbright Conference in Washington D.C. The theme was “transformation” so I used a spectrum of blue, red, and purple to highlight the theme as well as a motif made from squares that come together to form a circle. The motif was utilized on the cover and page numbers.

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Graphic Design II: Rules

The first module in Graphic Design II is called rules because we explored how to create an experience by listing steps that would enhance a certain aspect of our chosen locations. We created two packages, complete with instructions and buttons or patches which would serve as mementos of the experience.

For my first deliverable, I created a button and guide for the Umlauf Sculpture Garden. The button blends into the front of the package because it takes the place of the eye on the sculpture.

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The second location I chose was Uncommon Objects. My memento for this deliverable includes a vintage photograph I bought at Uncommon Objects, meant to be used as a patch.

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Patch in progress from instructions.

 

Graphic Design II: Weather Report

The motivating idea behind my weather report is that (in the future) there is a new mobile technology that takes the form of a wristband. This wristband projects images onto the users wrist, and the user may interact with the projections, swiping them and tapping them as they would a touchscreen, but without the hassle of glass or limited space. I believe I visualized this idea well, and it would work well once put into context.

Typeface choices- I was purposeful in my typeface choices because at the beginning, each typeface reflects some of the personality of the locations for the report. Then, they become uniform in a legible but unique font.

Color choices- Most of all, I brought practical color choices to my project because if the images are to be projected on skin, they must stand out. Therefore, every color is saturated and the type is black for maximum contrast. Also in that vein, I made sure to make the last latch climate icons large so that they were clear to the user. Speaking of latches…

Latch structures-  I chose to organize the information by Location, Hierarchy(temperature) and Category(conditions). I worked with the keyframes of this animation to make sure that the proper structure was emphasized. For example, I included a map in Location, aligned all the high temperatures from high to low, and then made sure the conditions were encapsulated by the appropriate icons. I also tried to emphasize each structure using order of motion and size.

Overall, I would have liked to have applied my video to the real world with my wrist watch idea. Hopefully I will be able to in the future, so that each motion in the video could be in context, like the tapping of the map near the first latch. I also would have liked to further perfect the motion in my hierarchy and climate sections. I think I learned a lot about motion from my classmates videos. I tried to avoid overlapping information in transitions, although it was difficult, because it really appealed to me to see tightly operating transitions in other videos.

Image Methodology: Plotter

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For this project we created a series of typographic posters. We chose from several fonts and performed two operations on an individual character from each font. Then each of the posters was printed using a vinyl cutter outfitted with a pen in place of the blade.

In this first poster, the letter ‘x’ in Cooper Black has spikes and stripes added to it. I added the curved spikes to complement the rounded serifs of the x. The striped pattern also adds an interesting dimension to the x, as if it has been folded and unfolded. I am very pleased with how this poster turned out especially because it was an Honorable Mention in the Student Juried Art show on campus in Spring 2015.

In the second poster, I filled a capital E with a geometric pattern and cut it in half. I positioned the parts of the E to look as if the top part is falling off the bottom bringing movement and an eye catching tension to the composition of the poster.

 

Image Methodology: Video Camera

https://www.youtube.com/watch?v=iG_tRDjuwHg

In this class wide project, we collaboratively created a one-shot music video for Taylor Swift’s “Shake it Off”.

This video took four complete shots to make along with weeks of story boarding and planning with the other Image Methodology section.The most interesting result of this project was that even as it turned out completely differently that what I envisioned it to be, the imperfections and differences in the final product add a fun character to the video.

Below is some of the initial brainstorming for the video that I came up with, as well as a link to the pdf of the story boards.

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pdf link here: entire

Image Methodology: AfterEffects

 

https://www.youtube.com/watch?v=htiB6WHm4BA&feature=youtu.be

This is a thirty second video created using found sound and scanned textures and appropriate motion to feature a constellation illustration.

I developed a lot of new skills with this project by learning to animate in AfterEffects and gather my own images and sounds. The first step to this project was to chose a constellation to feature. I chose Lupus, the wolf, for both the visual distinctness and interesting mythology as a sacrificial animal or ‘victim’. ‘Sacrificial’, ‘victim’, and ‘ancient’ are the keywords in my decision making process for sound, illustration, motion and background of this video.

My illustration style is meant to highlight the angular nature of the wolf’s body in the arms, legs, and spikes of fur.

To create the background of the video, I scanned various materials like cloth, rocks, cotton candy, and many others. Then, the resulting mages were overlaid in the video to create layered motion. My sounds are taken from vending machines, automatic doors, and the rumble of a dishwasher.

I think my video successfully portrays the main ideas behind the mythology of the constellation, and creates outer space-like depth in the background. The meticulous, calculated revelation of the stars and the rushed entry of the illustration even further enhance the rather carnal, callous imagery in my video.

Image Methodology: SLR Camera

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For this assignment a section of David Sedaris’ Me Talk Pretty One Day inspired the creation of a book cover. Metaphor played a very important part in this assignment because we made a cover that metaphorically represented the lesson in the story.

The story I was assigned was about the author’s distaste for new, haute cuisine and its tiny, nutrition-less servings. In the story he humorously describes how satisfying a reliable street hot dog is over the fancy food he declined.

While making this cover, there was a lot of brainstorming and iterating of the same idea. It took me the longest to solidify the metaphor that I wanted to convey. This project was especially meaningful because it encouraged me to put plenty of thought into the content of the designs I create.

Finally, I decided that the metaphor was meant to convey the idea that, although appealing, extra flourishes can disguise the essential nature of many things around us. In Sedaris’ story, the presentation of the food distracted from it’s nutritional purpose. With my cover, I used a pocket knife with many extra extensions to show the same idea. This idea worked especially well because not only is the open knife visually appealing, but the wear and tear on the most basic blade in the knife emphasizes the metaphor.

 

Image methodology: Tumblr

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You hope that it isn’t too far. 

 

For this assignment, I created a blog inspired by the quote above. I captured about 10 images to display the story of a character who might live in a world created by that quote. After collaborating with a classmate, some of the images and captions changed to make the message even clearer. My character is a scientist traveling down to the bottom of a very deep, alien ocean all by himself. My images are meant to evoke the simultaneous loneliness and comfort that memories bring someone on a long journey.

 

Graphic Design I – Mapping Project: Cognitive Map

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This is a map that tracks a thought process. The process includes multiple kinds of decisions, such as true/false and multiple choice decisions. Other decisions in my map are purely arbitrary or based on the environment or available materials. For my map, I chose to show all of the decisions it takes to choose a way to play music. I thought this would be useful to discover new ways to play music and playlists.

The most difficult part of making this was the initial sketch stage, because each decision must sequentially narrow down to only one option at the end. Or, if it leads to many options, there must be a way for the paths to reach all the options. So, although it was difficult to iron out exactly where all the paths would go so that the map is legible, I think this map works well.

After solidifying each stage, I created icons and a color scheme to distinguish each decision from the other. Each critique helped me further organize the map, add directional arrows, and make sure each decision led to a logical point. I am very satisfied with the final product.

Mapping Project: Information Map

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The entire spread.

 

These information maps show many facets of the comic book industry. We designed a spread of three different types of graphs for this assignment. We created three pie charts, a line graph, and a bar graph. On the left side of the spread, one can see the three pie charts I created that show popular web comics, print comics, and age groups that read comics. On the right side of the spread I placed a paragraph that explains he details of the graphics as well as a line graph showing digital and print comic book sales, and a bar graph contrasting different title sales.

Before I was able to create each graph, I went through a research process so that I could understand the information I was presenting and cater the graphs to each set. After finding the numbers for each graph, I created a very basic version of each graph in Illustrator using the graphing tool.

I made an effort to treat each graph so that they are all unique. For example, the pie chart of site views for web comics is shaped as a speech bubble. That graph is shown below.

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A previous version of the web comics graph.

In another graph, I was able to add a second layer of information to the pie chart besides the ages of comic readers. By making a section 3-D I showed that about 1/3 of comic readers age 18-30 are female.

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Then with the help of critiques, I solidified a color palette that makes use of primary and secondary colors that are similar to brightly colored comic spreads.

Although it was difficult to arrange the graphs into a very cohesive spread, I think that each graph successfully shows the information I wanted to present.

Mapping Project: Artifact Map

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This is my artifact map which directs the viewer to get from any of the housing on campus to the RCC swimming pool. We were asked to integrate a network, points, zones, and chloropleths into our map. We learned that a chloropleth is a map where areas are shaded according to amounts in data that is included in the map.

The network on my map consists of the paths I drew from each residence hall to the RCC. My network is very detailed because it shows every turn you must take. In the rough draft below, the gradient is not integrated into the path, but in the final version, the chloropleth shows how many minutes away you are from the RCC as the red turns into yellow.

The points in my map are major landmarks along the way, such as surrounding buildings, the seal, and Sorin Oak.

The zones in my map are delineated by color. All of the residence halls are colored according to their distance from the RCC. Surrounding building and roads are grey since they are only used as markers.

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The map in its initial stage.

 

The process of making this map included many changes. As shown above, my map initially included a 2-D version of the interior of the RCC. With critiques and more brainstorming, I created a much more successful 3-D version of the RCC to show the end of the route. I was also able to refine the color pallete and include the cloropleth.

My main goal with this map was to encourage viewers to see how easy and quick it is to get to the pool. I also included the pool hours to make the map an easy reference and an encouragement to people interested in the pool.

Symbol Methodology

My goal with this project was to create a symbol for International Dog Day, which is a holiday that celebrates working and companion canines and encourages adoption and legislation to ban puppy mills and other types of animal abuse.

The first step in creating the symbol was to brainstorm about words that sum up what this symbol should mean. In my notes, I did some free writing and created a web of related words to the topic like dog, award, earth, honor, and service. Then I was able to list those words on the topic worksheet and divide them into which ones I thought could be visualized best with a traced image, a stylized image or an abstract image. My three words to trace pictures of were dog, award, and earth. My stylized images came from the words worker, pedestal and light. Finally, my abstract representations formed out of teamwork, friend, and appreciation.

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My notes for brainstorming on International Dog Day

The next step in the process was to actually create the images that each word conveyed. I did some tracing of stock images I found on Adobe Illustrator, and I learned how to use the pen tool much more precisely through that exercise. Some of the images I chose because they have a specific meaning. For example, the globe does not only show the United States but it is mainly focused on South America and Africa to convey the International part of this symbol. Also, I chose to trace the St. Bernard breed of dog because they are known as rescue dogs.

Then for the stylized images I made general sketches of my ideas for each word and then created them directly in Illustrator. In some of them I integrated what I imagined a dog hero, or dog worker would look like as well as just general stylized images without a dog involved. This was just to expand on those combinations, even though they did not end up in the final product.

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Stylized sketches

 

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Traced images on top. Stylized images on bottom.

For the abstract words like service and teamwork, I tried to think of how basic shapes could convey the essential meaning of the words, and let the images freely develop. The most difficult part was conveying meaning without making the image into an icon that looked like something else. I sketched the ideas and then transferred them directly into Illustrator as well.

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Abstract image brainstorming

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Abstract images in Illustrator

RUBRIC for my symbols- In this first group of basic traced, stylized, and abstract symbols the main rules I stuck to were:

legibility at small sizes (1 inch/favicon) and large (about 3 inches)
they should be recognizable (or explainable for the abstract symbols)
have minimal detail
black and white only
and be the right weight to not blur together or fade away when they got to be about one inch wide.
Finally, after these criteria were met the symbol should have some level of fine tuning to it. For example, instead of just leaving the second abstract symbol for service as two plain lines, I applied a line style to on of the lines so that the two curved lines began to have more of their own special look.
After creating these basic building blocks for my symbol, I began to make hybrids of multiple symbols. The main criteria for these included the previous rules but also that the hybrids should be blended well together to look unified. Some of the resulting symbols were combinations of two previous symbols but others were made of up to four symbols combined.

Something I found myself doing with the hybrids was to make use of the abstract symbols a lot. I felt they were interesting and could make for a very unique symbol end product. Also, it became clear that I frequently used symmetry in my symbols. In the next step of the process I tried to open up my ideas to include more asymmetry and less abstraction if possible.

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Some of the hybrid symbols I made.

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Some less developed versions

After creating the hybrids, I picked three I thought were most successful and iterated them in three new ways, trying to make them more unique. This part of the process was a bit challenging because I was generally happy with what I already had. So, I came up with slightly different version of the three I picked.

 

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Original symbols on the far left, three or more iterations going to the right.

Once this step was completed I realized the middle symbol was not really pulling it’s weight so to speak, and the ellipse was not contributing to the message. Even though it was made of a hybrid of an abstract and traced symbol, the abstract symbol was very generic. So, after the critique of that symbol gave me another eye to tell me it wasn’t doing much I decided to work with an earlier symbol- the dog head in the medal, because it worked very well practically. Also, I minimized the top symbol and took out the continents because they were compromising the integrity of the dog head. Finally, after asking a few people what they saw in the new version I created, I was able to finalize these three iterations of my symbol.

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On top I added eyes to make it clearer that it represented a dog. In the middle, the ellipses became more stylized and details added to the dog head silhouette for clarity. On the bottom I enlarged the triangular decor around the medal’s outside and revered the black and white to create interesting negative space
On top I added eyes to make it clearer that it represented a dog.
In the middle, the ellipses became more stylized and details added to the dog head silhouette for clarity.
On the bottom I enlarged the triangular decor around the medal’s outside and revered the black and white to create interesting negative space

The criteria for the final step included not only the last sets of criteria but also that the symbols should engage the viewer and look fitting for professional use in the world.

Although I began to change direction at the end of this project, I think it worked out very well because the symbols I finalized are recognizable, simple, and new. During the last stages, outside voices prompted me to work with other ideas than the one I focused on before and it helped immensely. So in the end I learned a lot in Illustrator, how pervasive symbols are in our world, and how making lots of options and things to build off of helps, but also that for images that are as precise and direct as symbols, a designer needs to have outside opinions involved in the process. This project went over six weeks, and although that is a long time to make what I came up with, the results are much more purposeful and unique than if I had just started directly on creating a single symbol straight off of the bat.

On a spectrum of grading for these symbols, I think that the top final symbol is still a little basic from what I started with, so since I still went through all the steps and it meets all the criteria, I think it deserves an A. However, the bottom two were “massaged” enough to be above a sophomore A grade. They both engage the viewer and get the meaning of the symbol across directly, and I could see them being used professionally.