© 2014 canhalt

Weather Report

This project was one of our first experiments with film and type in motion; I’ve worked with film plenty of times before but not for any GDES assignments. The project was to create a weather report that could be accessed by someone looking to go on vacation during a weekend. While the guidelines for this project were being laid out I was already formulating that I wanted to do locations in outer space. With a bit of resistance originally to the idea I was able to convince my professor that it was a good idea. It ended up being a great idea and here’s how.

When designing anything I am conscious of what others will likely do and the one-dimensionality of my peers’ minds so I consistently separate myself from what I expect to see. This started with location. Even though I draw references from many different areas and they consistently change, some of them remain the same and find a way to sprout in every project. These include Tron and Zenon: Girl of the 21st Century, both of which revolve around space imagery, and kitschy space imagery at that.Screen Shot 2014-05-01 at 8.48.00 PM

I choose to make my locations planet moons because of my design decision to choose locations both in and out of the Asteroid Belt. The planets outside of the Belt are gaseous and it is impossible to vacation of a gas planet because there’s no where to land but planet moons present themselves as rocky places to land and enjoy the weekend.

During the project’s duration there was a potential professor who taught a class critique and he mentioned many things for me to tweak, the students also provided input. Even though I found his suggestions to be useless, my classmates gave critique that I tried to implement such as adding a base for text at the end of the film. Ultimately I was unhappy with me paying as much attention to my classmates’ input as I did because I rarely do but with this project I was trying to finally listen to them and see if I could learn from them. I learned that I have to trust my design decisions.