Rules

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In this module in Graphic Design II, we discussed the idea of rules, and how we are constructed by its boundaries. By playing games, we learnt that rules were only limits to what your potential could be; however, we had the ability to manipulate them and expand upon them. This led to our directional  section of the module, where we first focused on audio podcasts to give directions, starting with Deep Eddy pool. As I’m a fan of podcasts already, this was my favorite part of the module. Based of the podcast we listened to, it changed the experience that we had while we walked. Next, our assignment was to create our own podcast, giving directions from one direction to another. Using the app Audacity, I created a podcast directing listeners from Sorin Oak to the top of the Parking Garage. In the podcast, I talked a lot about fear and how it can penetrate us to do things we wouldn’t usually do.

Finally, the last section of the module was to create a two packages of buttons representing two landscapes in Austin. The buttons were to present experiences in the locations, based off a description the buttons came along with. Choosing to focusing both of mine on wellness spots (Town Lake Trail and Zilker Park), I wanted to emphasize the feeling your body felt while you were running or doing yoga in their respected place. All the buttons fit together and could be interchangeable with a similar palette and style. My Illustrator skills I learnt in Graphic Design I were heavily used in this section of the module to create logos/icons that could represent a feeling of a place.

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