Project References

Syria Simulation References

Bogost, Ian. (2007). Persuasive Games – The Expressive Power of Videogames: The MIT Press.

Crossley-Frolick, Katy. (2010).  Beyond Model UN: Simulating Multi-Level, Multi-Actor Diplomacy Using the Millennium Development Goals.  International Studies Perspectives. 11, 184–201.

Davidson, J.; du Preeze, L. et al. (2009).  Using Simulation to Understand Poverty.  Journal of Geography in Higher Education.  33(2). 149 – 168.

Goodrich, K.; Schneider, A. (2010).  The Classroom Can Be All Fun and Games.  Ohio State Journal on Dispute Resolution.  25(1).  87-103.

Kolb, David. (1984). Experiential learning: experience as the source of learning and development: Prentice-Hall.

Malave, C.; Figueiredo, R. (2002).  Practicing active and cooperative learning using live simulation games in the classroom. Proceedings of the International Conference on Engineering Education. Aug 18-21.  Manchester, U.K.

Model UN – getting started: http://www.unausa.org/global-classrooms-model-un/how-to-participate

Role play in education references
http://www.rpg-mmorpg.com/vl/role-play_education.php

Simkins, David.  (2011).  Negotiation, simulation, and shared fantasy: Learning through live action role play. ProQuest Dissertation.  See Chapter 4 – History of role-play as a tool for learning.  pp 68 – 77.

Williams, A.; Williams, R. (2011).  Multiple Identification Theory: Attitude and Behavior Change in a Simulated International Conflict.  Simulation & Gaming 42(6). 733-747.

 

 

 

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