Part 1
Of all the speaker series we’ve had so far this was the relevant to me and one I was least excited about.
Being a senior IGST major, my day is full of video games. Video games are definitely art, but they’re very different from a painting or a poem. There’s a different attitude to it. Deadline. Business. Pressure. I appreciated hearing from different artists and how they get to create. There’s not much flexibility in games so my creative side loves to see art applied in ways that aren’t video games because that’s all I see the rest of my day.
However, the presentation did have good information– especially for my underclassmen colleagues. The most helpful being the explanation of different roles and possible jobs. I wish they would have had someone to represent programming and engineering because that’s often most confusing and varied.
I am glad that a smaller mobile studio came and spoke. It is more realistic to the current job market than having EA swoop in and dazzle us with their AAA wonderment.
Part 2
How do you combat lack of motivation or a creative block? Or just being so busy with other stuff in life that there isn’t time/energy to work creatively.