Blog Post #7

 

I related to Camille Dollins a lot in class after her presentation. I particularly liked her anxiety box and her entrepreneurial efforts that went into it.

This relates to me as a game designer because a lot of what I make are also things that could essentially grow into something I try to sell– whether on Steam or to publishers. It was a path that I was glad to see so directly reflected in another branch of visual design. It surprised me to see as game development is closer to business than most other arts.

The most valuable piece of advice I received was more of an example. I liked how Dollins worked on internships not directly related to the design she already knew (like the box or UX design). She branched out and used the internship as the learning opportunity. As I’m looking for internships now, I’m taking this deeply into account.

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