Last week there came a group of developers from Worldwalker Games named Nate & Anne Austin to discuss behind the scenes with us about their upcoming game, Wildermyth, and Fantasy Role-Playing Game. For starters, the developers wanted the game to in a 2.5 dimensional art form, with the game featuring Dynamic Writing to where the randomly generated, customizable characters will not only be given back stories, but witty dialogue as well. The storytelling with be character-driven as well. The thing I’ve learned from the studio that’s new, is that they are a studio unlike other studios, they watch and listen to the feedback that players give to the company.
There are some questions I would like ask, depending on what the art pieces look like. How long have you work on this piece of art, and how long have you been doing this?