Critical Mass

https://www.youtube.com/watch?v=492JN008Q1Q

 

This was the most challenging project during Image Methodology. But also the most rewarding. Although it doesn’t look like a lot of video it was a very long process. After Effects is difficult to grasp and there are so many techinicalities behind it. I started with building all the cartoons in illustrator and importing them into After Effects. From there I focused on the motion of the grinch. We had done a previous project practicing the movements of the layered body parts. A very difficult motion to get down. But I did my best and am happy with the results. I wanted to create a humorous video of a dream I once had and I loved being able to show that visually through this motion video.

Personal Geography: Cognitive Map

Cognitive Map

 

This map was supposed to personify the thought process we go through while attempting to make a decision. Any kind of decision, whether it be big or small. From deciding which outfit to wear for the day to Each level of thought that was necessary in getting to the final decision was supposed to be shown on the map. I found this project to be really simple considering I had just made such a decision myself regarding traveling abroad. In the end, upon discussing it with Tuan we decided that probably wasn’t the smartest choice seeing as I already knew all the little decisions and overlooked them, therefore my map (in comparison to others) was pretty bland and the questions were too broad. Of all the maps this one is my least favorite.

 

Personal Geography: Perceptual Map

Perceptual Map

 

This map was supposed to represent a map regarding our senses. As many senses as you could apply into your map: Taste, touch, smell, see, hear. A map that shows how all the senses are used together for a perfect outcome. In this sense, regarding food. I chose to rate all the different burgers with different meats, cheeses and sauces at Hopdoddy and rank their ingredients regarding flavor and spiciness. I had fun with this map. Mainly because I got to eat the remaining burgers on my Hopdoddy to do list, but also because I got to see how each burger appeals to different people. I spoke to some people that were there and asked them why they decided on their particular burger. No surprise a majority were for the taste or health level. But it was interesting to see none the less. Regarding the design I chose I wanted it to be a more natural and fun representation. Most of the type is hand done in Illustrator to create that organic appeal. Which I thought was representative of Hopdoddy. Especially in creating the little animal characters showing what meats were the ones being graphed out.

Personal Geography: Artifact Map

Artifact Map

 

during this project we were asked to create a map representing the track to a destination. Any destination starting from your house to a favorite restaurant, park, job or to school. I chose to represent my routine when I ride my bike to school. We were asked to show landmarks to help the observer understand the exact specifications of your traveling. I wanted the map to be visually appealing as well as informative and clear. I decided to break up the map between actual route and the breakup of the areas of Austin the route goes through. The top half of the map represents the different Austin areas as well as blatantly stating this is done by bike. (by placing the huge white bike on top of the colored area separations. I didn’t want there to be any confusion on how exactly I go about this destination. The bottom half of the map I showed the streets I take and the landmarks passed by. I am happy the way this map turned out. I think it shows enough diversity in the aspects of the travel while keeping it visually appealing.

Constructivism

https://www.youtube.com/watch?v=7XLihyV_ss4&feature=youtu.be

 

this was a very simple and short project we did to introduce the class to breaking down the photo in Photoshop in layers to show us how to animate it in after effects. Just like the duck rubber duck was our first illustrator exercise this was our Photoshop aftereffects exercise. It took up one class. But taught us how important it is that outlining is vitally important to the success of the end  product.

Symbol Methodology

Symbol Methodology

 

During this project initially we were asked to choose a one large topic and from their break it into three sections regarding that topic. I chose monsters. From there I broke it into the three sections labeled ficitonal monsters, movie monsters and mythological monsters. Within those three subcategories we were asked to choose three examples representing that subcategory. Then for each example we were asked to make an abstract that way all the ideas can be compiled into one so you don’t overlook certain aspects of the category.  symbol of that example. Gradually through this project we combined’s the three examples within each subcategory to be one abstract symbol. I really enjoyed this project I had never had to create a symbol and such a broken down method successfully. In the end we had three different symbols representing a three subcategories of  our work. I did the process along with the class and do believe I did so successfully. I wanted to represents an abstract symbol yet if you need new the subcategory you would be able to break down certain parts of it so it wasn’t too difficult to comprehend.

Dada

Dada

 

This project introduced us to the European avante gard art movement Dadaism. Representing experimental and innovative art. Mainly representing the artists take on culture, politics etc. We were asked to choose a theme and then take a bunch of pictures from the internet and make a Dada type collage of the chosen theme. I chose the theme of “youth” and represented it though picture of my own memories of youth.

Element Sequence

Elements Sequence

 

During the first real project in Image Methodology we were asked to photograph many pictures all representing the different elements of design. The images we took were supposed to connect to each other through the elements of design: form, line, texture, shape, and color. We gradually weeded through all the photos taken to find the final 5 that correctly represented the element of design as well as connecting within the other photos chosen. I found myself taking a lot of photos regarding lines. About 70% of my work. A very streamlined approach. The professor asked me to go back out and photograph a series of photos straying from straight lines as much as possible. I tried by best but we came to the conclusion that it sort of represented my type of design and to go along with what naturally draws me in. It helped me get out of my box yet still be able to realize what is best for me and what aesthetically pleases me. It helped me realize my strengths.

Type Specimen Book

Type Specimen Book

The assignment was to choose one of your favorite fonts. A font with lots to offer the graphic design world. On top of the main objective this also was the first time we were asked to make a book in InDesign. Therefore we were taught the technicalities of that before diving into the font specifics. But aside from that, for me this was easy considering all I ever like to use graphically is Gill Sans Light. We were asked to represent the font in several different ways within this project. We had to create an appealing title page to pull in the audience. Then within the book we had to show: the history of the font and the font designer, a representation of what the font would look like within a long text and all of the options that font offered you. Apart from that, the way we decided to show off our fonts was in our own hands. Obviously looking back on this it isn’t my greatest accomplishment. Still being pretty new in the InDesign program I wanted to push the design to something extreme. Show what I was capable of I suppose. But looking back I wouldn’t have made such an extreme color decision with such extreme bold designs. Although I do like how I showed off the font possibilities within the page numbers.