CFP for 2022-2023 TLTR Pilots

The Teaching, Learning, and Technology Roundtable (TLTR) invites proposals for the Technology for Innovative Learning & Teaching Pilot Project Grants (aka TLTR Pilot Project Grants) for projects anytime in 2022 (Spring, Summer, Fall) or Spring 2023. The Office of Information Technology (OIT) sets aside $20,000 on an annual basis to fund innovative teaching projects that incorporate new technologies and can be used as a model for other faculty, and the TLTR uses this fund to award grants up to $5,000. The TLTR especially encourages projects that support digital transformation at the university and the development of digital skills by students, faculty, and staff.  We also encourage projects that align with our strategic plan or the areas of focus of the innovation fellowship:

  • Experiential and/or Austin-based pedagogy
  • Inclusive and Antiracist Teaching (includes Open Educational Resources and Universal Design for Learning/Accessibility)
  • Online Course Design or Revision

Due Dates:

  • Statement of Interest Due: 2022 deadline extended to March 25
  • Final Application Due: 2022 deadline extended to April 8

See the full guidelines for details and application link: Guidelines

Congratulations to 2020-2021 TLTR Pilot Grant Recipients

Technology for Innovative Learning & Teaching Pilot Project Grants for 2020-2021 Academic Year

Visible Body Anatomy Atlas

Visible Body Anatomy Atlas

The Teaching, Learning, and Technology Roundtable (TLTR) congratulates the winners of Technology for Innovative Learning & Teaching Pilot Project Grants for 2020. (The projects are commonly referred to as TLTR Pilots.)  Projects have been or will be implemented in Summer or Fall 2020 or Spring 2021. In response to the conditions of teaching during the Pandemic, this year’s grants include projects that support online teaching and learning or socially-distanced teaching and learning.  Projects especially explore ways to use digital tools as an alternative experiential learning experience, such as the Visible Body courseware used to study anatomy seen at the right, or virtual reality simulations. Others explore the use of video to support teaching improvement, software for modeling complex dynamical systems, and methods for adapting online textbooks to local contexts, which will provide lessons for instructors making use of free digital textbooks and other open educational resources (OERs). This announcement combines the results of two CFPs, one in Spring 2020 and one in Fall 2020.  The winning projects for 2020 are:

  • New Ventures in Professional Development: Teacher Circles, Steven Fletcher, Associate Professor, Teaching, Learning, and Culture
  • VR in the Classroom – Online Teaching and Learning Strategies with Digital Immersion, Steven Fletcher, Associate Professor, Teaching, Learning, and Culture
  • Using STELLA to Model the Earth’s Climate, Gary A. Morris, Professor, Environmental Science and Physics
  • Improving Anatomy and Physiology studies using 3-D Models and Augmented Reality, LaKisha Barrett, Visiting Assistant Professor/Adjunct Biology, Biological Sciences
  • An Accessible Textbook Students Want to Access, Emma Woelk, Assistant Professor of German, Languages, Literatures and Cultures

To read abstracts for each project, please visit the 2020 TLTR Pilot Projects webpage.

TLTR Pilots: Interest Due 10/30 & Proposals Due 11/20

The Teaching, Learning, and Technology Roundtable (TLTR) invites proposals for the Technology for Innovative Learning & Teaching Pilot Project Grants (TLTR Pilot Project Grants) for projects in Spring 2021. The TLTR will be awarding grants worth up to $5,000 to fund innovative teaching projects that incorporate new technologies and can be used as a model for other faculty. The TLTR especially encourages projects to help the university adapt to teachiFall 2020 TLTR Pilot Deadlinesng and learning during the Pandemic. This call specifically seeks proposals to support online teaching and learning or socially-distanced teaching and learning.

This program is a great chance for faculty members to get a license for some new instructional technology tool or purchase equipment to support online instruction. You might even coordinate with a group of faculty to try something new. Statements of interest due 10/30/20 & applications due 11/20/20.

The full call for proposals is here: https://sites.stedwards.edu/tltr/pilot-projects/guidelines/

TLTR Pilot Grant Brainstorming Session, Wed., 2/26, 3:30 pm

Outline of a head and many colored lines; image indicating innovation.Do you like to try new technologies or new teaching ideas?  Would you like some funding? Do you have an idea but aren’t quite sure how to put it together?  Come to the TLTR pilot grant brainstorming session on Wednesday, February 26, 3:30-4:30 pm in Holy Cross 101, and TLTR members will help you workshop your idea.  The TLTR will be awarding Technology for Innovative Learning & Teaching Pilot Project Grants worth up to $5,000 each to fund innovative teaching projects that incorporate new technologies and can be used as a model for other faculty.  By the end of the brainstorming session, participants will submit or be ready to submit their Statement of Interest (due March 6).  Snacks will be provided.

For more information about the grants see the guidelines.  Final applications are due April 6, 2020.  Total application length is around 1200 words, not counting name, contact, course information, and purchase list.

Call for Pilot Projects to Support Learning Spaces, Making, Online Learning, and Learning Portfolios

The Teaching, Learning, and Technology Roundtable (TLTR) invites proposals for the Technology for Innovative Learning & Teaching Pilot Project Grants (TLTR Pilot Project Grants) for projects in 2019-2020. The TLTR will be awarding grants worth up to $5,000 to fund innovative teaching projects that incorporate new technologies and can be used as a model for other faculty. The TLTR especially encourages projects of the following types:

  • Projects that experiment with innovations in learning spaces
  • Projects that experiment with making
    • Making is an iterative process of tinkering and problem solving that is collaborative; allows for self-expression through the creation of a personally meaningful artifacts; and is shared with a larger community.”— UTeach Maker Advisory Group, 2016
    • “In maker-centered learning environments, students imagine, design, and create projects that align the content of learning with hands-on application.”–Maker Ed
  • Projects that build capacity for online, blended, and web-enhanced learning
  • Projects that develop pedagogy for using learning portfolios

Pre-proposals: Due March 26, 2019.

Instructional Technology staff will review pre-proposals (1 -2 paragraphs + purchase list) to make sure the proposed pilot is feasible or necessary. Instructional Technology may recommend alternate technologies, confirm that the university already possesses proposed technologies, and give advice on the project budget.

Final proposals: Due April 9, 2019.

No final proposals will be reviewed if a pre-proposal was not received and reviewed in advance.

More details, the Grant Proposal Guidelines, and electronic submission are available on the TLTR website at https://sites.stedwards.edu/tltr/pilot-projects/guidelines/

Congratulations to 2018 TLTR Pilot Grant Recipients!

Please join the Teaching, Learning, and Technology Roundtable and the Office of Information Technology in congratulating this year’s winners of Technology for Innovative Learning & Teaching Pilot Project Grants.  These grants of up to $5000 fund innovative teaching projects that incorporate new technologies and can be used as a model for other faculty members.  This year’s grants include projects that enhance learning spaces on campus and develop student skills in digital media literacy, fluency, and publication.

Mobile Whiteboards for Design Thinking

Antonio Alvarado, Munday School of Business, Executive in Residence

Design thinking is a human-centered approach to problem solving that relies heavily on the practices of collaborative ideation and prototyping. The Practicum is an experiential learning approach for a hands-on lean experiment methodology that implements design thinking. The Munday School of Business has introduced courses in design thinking and experiential learning to keep up with the emerging presence of design thinking and entrepreneurial practice in the field of entrepreneurship. Traditional classrooms, with static seating and a sole writing surface dedicated to the professor at the front of the room, pose strict limitations on the extent to which small groups can engage in the brainstorming, discussion, and exploration that are fundamental to the design thinking process. The introduction of mobile whiteboards to the classroom would provide small groups of students with a surface to capture their work as they brainstorm around a topic and potential solutions. These whiteboards can also function as dividers to section off the room, giving each group a semi-private space of their own to collaborate.

Integrating real-time microscopic imaging into biology lab courses

Daniel A. Gold, Ph.D., Assistant Professor, Department of Biology, School of Natural Sciences

Optical microscopy is essential to analyze and understand the biological world that exists at the scale below our level of visual detection of the naked eye. Many lab courses in biology involve the observation and manipulation of living organisms that exist below this visual threshold. As such, it is critical to maximize the efficiency of students to be able to participate in visualization of these organisms. Moreover, it is especially important that the instructor and students can co-observe and analyze the same images at the same time. In practice, this is difficult if not impossible in a lab course setting where a procession of students wait for a short glimpse through the eyepiece of a microscope.  Besides this process taking valuable lab instructional time, if living organisms are being observed, the movement of that organism usually necessitates a re-configuration of the image by the instructor.  For example, the organism used for the Cell Biology lab course is a microscopic nematode (a worm less than one millimeter long) that is a relatively brisk mover.  Thus, it is rare that a group of students are able to observe and analyze the same phenomena at the same time. A promising solution to this is to use a microscope coupled to a digital camera that can be configured to connect to the digital projector in the classroom and display the microscopic image in real time so that the entire class and the instructor can discuss the same exact phenomena.

Wireless Projection for Mobile Programming

Bilal Shebaro, School of Natural Sciences, Assistant Professor of Computer Science

COSC 3326: Mobile Programming is a Computer Science course in which students learn to develop iOS apps for the iPhone, iPad, and/or Apple Watch. This is a project-based, hands-on course where there are up to 50+ devices in use per class session, as the professor and every student use both a computer for programming and an iPhone or iPad for testing. Sharing the specific screen(s) that would be most useful for instruction at any given moment is nearly impossible. The result is that only the professor’s devices can be easily shared with the class, augmented by verbal cues for coaching and troubleshooting as the students work. The implementation of wireless projection in the classroom would open the possibility to share any of the 50+ screens that would best support instruction in real time – the professor or any student could project any screen at any time to share milestones, collaboratively troubleshoot, or show off a completed app. A classroom with wireless projection could help create a more student-centered learning environment that supports greater levels of engagement, collaboration, and accountability for their work.

Upgraded Projection System and the Implementation of Smart Technology in JBWN 202

Dr. Matt Steffenson, School of Natural Sciences, Assistant Professor of Biology

This project’s goal is to upgrade the projection system in John Brooks Williams North (JBWN) 202 to a smart, short-throw projector.  JBWN 202 is the primary room being used to teach General Biology: Cells, Genetics and Organ Systems (BIOL 1307) and General Biology: Organisms and Populations (BIOL 1308).  Between Fall 2017 and Spring 2018, a total of 342 students were enrolled in all sections of the aforementioned courses held in JBWN 202.  The objective of this proposal will be to upgrade the projection system to enable for more active learning pedagogical approaches in JWBN 202.  Both BIOL 1307 and 1308 are currently in the process of increasing the proportion of active learning activities and approaches as part of the Improving Undergraduate STEM Education (IUSE) program through the National Science Foundation.  However, while many new pedagogical approaches have been integrated into these courses, few technological advancements to better facilitate such methodologies have been made to JBWN 202.  By upgrading the current system to a smart projector, we can enable many additional instructive techniques that can better engage our students.

Developing YouTube Channels as Serialized, Online Composing

Don Unger, Assistant Professor of Writing & Rhetoric, School of Arts & Humanities

Funds for classroom equipment for mobile video production and video production training for the instructor.

“Developing YouTube Channels as Serialized, Online Composing” serves as an eight-week project in WRIT 2311 Writing in the Digital Age. While the course is required of all WRIT majors, it also attracts students from other majors.  In the four sections of the course that I taught over fall 2017 and spring 2018, 35% of students came from other programs and schools. In the first year, student from various School Arts and Humanities programs enrolled in the course, e.g., Graphic Design (6%) and Philosophy (3%). The course also attracted students from the School of Behavioral and Social Sciences, particularly Political Science (8%) and Global Studies (3%) majors; from the School of Education’s English Language Arts & Reading program (3%); and from the School of Business’ Digital Media Management major (3%). Based on informal discussions with non-majors, I believe that students are drawn to the course because it positions them as creators and influencers where other offerings at the university position them as analysts and strategists. Over the course of the project, students develop their own YouTube channel and create weekly vlogs centered on a theme of their choosing. In the project’s first iteration in spring 2018, students have chosen themes related to college life at St. Edward’s, what being an environmentalist means on a day-to-day basis, the representation of people of color and nonbinary people in tabletop gaming, and what it means to live a spiritual life, among other things.  Each week students compose in a different YouTube genre (e.g., channel trailers, rant videos, list videos, let’s play videos, review videos, etc.). As the course progresses, students learn more complex filming and editing techniques as well as different software. We move from one-take videos, to editing in Adobe Premiere Clip, to editing in Premiere Pro. This serialized approach gets students creating immediately and helps them accumulate expertise throughout the project. Finally, students learn how to use the YouTube Creator Studio, and we address how to write effective video descriptions, how to tag videos, and how to create video thumbnails, channel art, and icons in Photoshop.

 

 

Call for Pilot Projects to Support Learning Spaces & Digital Scholarship; Pre-proposals due 3/20; Final due 4/6

The Teaching, Learning, and Technology Roundtable (TLTR) invites proposals for the Technology for Innovative Learning & Teaching Pilot Project Grants (TLTR Pilot Project Grants) for projects in 2018-2019. The TLTR will be awarding grants worth up to $5,000 to fund innovative teaching projects that incorporate new technologies and can be used as a model for other faculty. The TLTR especially encourages projects of the following types:

  • Projects that experiment with innovations in learning spaces
  • Projects that create a research-rich curriculum, by engaging students in authentic research enabled by digital tools and methods or leading to digital publication.

Pre-proposals: Due March 20, 2018.

Instructional Technology staff will review pre-proposals to make sure the proposed pilot is feasible or necessary. Instructional Technology may recommend alternate technologies, confirm that the university already possesses proposed technologies, and give advice on the project budget.

Final proposals: Due April 6, 2018.

No final proposals will be reviewed if a pre-proposal was not received and reviewed in advance.

More details, the Grant Proposal Guidelines, and electronic submission are available on the TLTR website at https://sites.stedwards.edu/tltr/pilot-projects/guidelines/

Proposal Planning Workshop, Tuesday, February 21, 4-5 pm, Premont 116

Need help preparing a proposal for the Innovation Fellowship or the Technology for Innovative Learning & Teaching Pilot Project Grants? Not sure if your idea fits the CFPs? This hour-long workshop will review successful proposal strategies, as well as pitfalls in proposal preparation. Participants should come with ideas and will leave with a proposal outline and/or rough draft.

Technology for Innovative Learning & Teaching Pilot Project Grants

Innovation Fellowship