I know that I may be biased when I say that Bob had my favorite presentation from the three since he is my professor. I thought it was interesting to see all of the of the game experiences he has had over the years. His experience in the field has been interesting. From Barbie to the Bible Game, Bob has done a lot in the video game industry.
I liked how Alex took inspiration from her children for her work. She thought that something like having children would be a hindrance to her, but it inspired her later work. I am glad to see that her children mean a lot to her and her work. It is amazing to see where people are able to draw inspiration from.
Joe’s presentation was surprisingly fascinating. Instead of reflecting on several photos at a time, he showed work that he has been in the making for years. He had a wide range of pictures dating back to the late 90s. I am not a photographer myself, but that must be plenty of dedication just to see this project through.
This new journey into college has been fair to me. There really a few moments where I thought that something was hard, but it was mostly a lot of work. I have found this semester to help me with planning my schedule ahead of time. When I get an assignment, I already of an idea of when I should take the time to work on it. This will prepare for the next semester.
The Seminar in Visual Studies was just fine for me. Most of the time, I was not really that engaged in the presentations shown. I did find some presentations to be interesting though. I think it is just my personal preferences that got in the way. The class was only on Fridays for one hour, so I do not have much room to complain. It was an interesting concept to bring all these different yet similar majors together, but it could have been better. If I had to mention something positive about the class, I do like the idea of having blogs. It gives us the chance to be able to be more expressive in a class with a little less than a hundred people.
Overall, this year was just an opportunity for me to see how I would fare in college. I went to a prep school, but they did not give me a good idea of what college would really be like. I have done better than I thought I would have this semester. It is hard to say that I am nearly finished with my first semester of college. I feel like I barely just started this semester yesterday.
Indie Developers from Worldwalker Games talked about their upcoming game Wildermyth and how game development works in different types of game development. It was cool to be able to have people like Anne and Nate Austin talk about developing a game from the viewpoints of an artist and programmer. They also talked about how game development is different when you are working by yourself, a small team, or a large team of developers. Besides going over how game development works, they went over the history of Wildermyth’s development and the hurdles they had to get over as developers. I really appreciate the fact that this game is self-funded. We live in a time where people rely on Kickstarter and other crowdfunding websites in order to begin their game development. There have been so many many crowdfunding games that have either been released as a terrible game that lacks what was originally promised or have never been finished because of mistakes made with calculating the funding goal in some extreme cases. If there was something new that I have learned from their presentation, it was the difference between an alpha and a beta of a video game. I have heard alpha been used a bit, but it makes more sense that it means that it is a build of the game that is not ready for the public to play or see. I have seen many videos on unreleased games and they would always refer to the builds shown in the video as alphas.
Question for the Faculty
What is the most ridiculous thing you have ever done with your art?
I found Alejandro’s presentation to be more informative for what I am going to be able to do within my field. The gaming industry has many different types of jobs and Alejandro’s work with Riot Games and SXSW Gaming really shows this. The noob commercial for League of Legends was something that I had no idea he worked on. He was also informative about the different types of internships that are available and how we should market ourselves in order to get a job.
Anthony’s work as a freelancer was hilarious. It was very hard to control my laughter when he was showing the work for the testicular cancer awareness advertisements. I found that most of them were very clever such as the Christmas ornaments poster. Anthony really shows how much range and freedom you are given as a freelancer.
I thought Edith’s designs were the most visually pleasing. I found her work to be interesting yet somewhat complex. My favorite creation of hers was her work for the I heART Justice exhibit. Replacing the Statue of Liberty’s flame with butterflies was a nice touch that has a deep meaning behind it yet it is beautiful.
Internship Opportunities That Intrest Me
All of these hold my interest because I have had some experience in the past with some of the programs that are mentioned and I am willing to learn more about a program I do not know how to use in order to meet the requirements.
Animation Intern (Rooster Teeth)
Intern Gameplay Engineer (SubVRsive)
I thought it was nice to see Jimmy’s work with the risograph. It really helped bring out the best of his art.
I thought it was pretty cool to be able to see what Jeena worked on for a travel app. I wish that the work I have done could be used by companies in the future. You do not give much thought as to how worked on designing the app.
This was one of the first times I have seen a mood wall. I believe that it was in Tuan’s presentation. It is interesting to see what people put up there to help them work on their art projects. Taun to have some good work that reminds me of the one class where he showed off some art he worked on. Some of his designs were familiar.
The thing that I found the most interesting was Bill’s presentation. It was visually appealing. I still cannot believe that those are real-world objects that he took pictures of. His photos were so colorful and it was impossible to tell what those pictures were originally of. I did not understand what he was trying to do though.
I’d like to be able to take advantage of how many development studios are within Austin and try to get an internship in the near future. If possible, I would try my best to make my way to the top of the development team by starting at the bottom. It might seem like that is odd, but this degree will teach me the ins and outs of the video game industry.
What I believe the bands My Bloody Valentine, Lush, and the Cocteau Twins have in common with the style of their music videos is that they try to use very distinct effects for their videos. The effects seemed to be experimental due to how different they are from other music videos I have seen. For example, the music video for “Heaven or Las Vegas” by the Cocteau Twins split the video to make room for three different images at once. I found the editing and the effects go well with the music. Videos from My Bloody Valentine were chaotic when the music would start to be chaotic.
The music for each band has music that goes for a calm tone. What helps the music keep this calm tone could be how the singers for these songs are hard to follow unless you look up the lyrics. There is less concentration for me on what the singers have to say as it comes off as gibberish.
I feel as though that the music that I was listening to was trying to calm me down. I was not really able to because the songs would use instruments in ways that I am not used to. “Only Shallow” by My Bloody Valentine could be considered relaxing, but the guitar riffs sound abysmal. This may be due to my preference of more traditional instruments and music genres. The Cocteau Twins were my preference out from the bands assigned. The songs were less experimental and less irritating to listen to for me.
I believe this major is the right one for me. For most of my life, I have been fond of video games. Being able to research how to develop video games would not come to me as a chore. It would actually be something I would enjoy to accomplish and make a game out of. I do not have a back plan set in place yet in case this does not work out for me.
Freshman Year (2017-2018)
History of Video Games
Foundation of Art and Design
Rhetoric & Composition II
Freshman Seminar Class
Principles of Digital Media & Entertainment
Sophmore Year (2018-2019)
Computing Concepts I Lab
Computing Concepts I
Introduction to Digital Music and Audio
Computer Graphics and Animation
Computing Concepts II Lab
Computing Concepts II
Junior Year (2019-2020)
Game Design Studio I Lab
Game Design Studio I
Intro to Entrepreneurship
Game Design Studio II
Game Design Studio II Lab
Stage and Screen Writing II
Senior Year (2020-2021)
Digital Media Production Planning
Topics in Games Studies
Topics In Visual Studies
Mathematics: An Idea for a Minor
I think that if I were to fall back or to minor in something, it would minor in mathematics. Math has been one of the easiest subjects for me to be able to enjoy. I usually believe math to be a series of challenges. This is why I always do my Pre-Calculus homework days in advance. Not because I can, but I just want to. I could easily bring this minor into just about any kind of job.
These are some websites of some people I look up to. I have enjoyed their work and the past and they have pretty decent websites and portfolios.
Tee Lopes was a composer for several video games. He has a pretty great portfolio. His about page details his history as a composer. He also posted each project he has worked on and also some original music tracks. The design of this website is stylish yet basic.
Mike Pollock is a voice actor who is well known for his many voice roles in video games, commercials, and cartoons. His website includes a resume and things such as reviews from the people he has worked for in the past and his résumé.
Christian Whitehead is a video game developer that is known best for his work on Sonic Mania. His site is very basic, but he still has some interesting things to look at. Not only did he post the games that he has worked on, but he also shows off some 3D animations that he has worked on in the past for company presentations.
Iain Lobb is a freelance video game developer who specializes with the Unity engine. There is a portfolio full of games and clients he has worked for in the past. He shows off awards that he has gotten from his work in the past.
Michelle had a very interesting portfolio to show off. It is the kind of portfolio I can expect from an art major. I was fond of how her early work compared to her later work. It shows the type of improvements that have been made over the years. It was fascinating to see that she got an award fora project. It was disappointing to see that she does not get anything extra for working on those advertisements.
What I found interesting was how she mentioned that she that she did not originally intend to get into graphic design major. It must be hard to stick to something that you got into by accident. It was cool to see some of the designs she has come up with. I found myself a little unexcited in the beginning because I was waiting for the IGST major to present. (Nothing personal)
I found this presentation to be more insightful on photography. I have a friend that is going to major in photography and I had no clue as to what kind of stuff he was going to be involved in. It was interesting to see the type of pictures that are taken and the processes involved in those photos. I found the work that she titled “Layers” to be the most interesting work she showed off.
Alexis had a pretty interesting presentation because it was the field that I really wanted to enter. It was interesting to see the types of stuff she has created in her classes. I have already heard about having connections within the video game industry and to have a portfolio multiple times. I like how she started off talking about the games that inspired her. The games that people play are the reasons they are in that course. I was expecting to hear that it was hard and time-consuming work. I know how hard it is to be able to work on a game. The two things that really disappointed me about her presentation was that she did not talk about coding or about what you will get out of the field. You can make the argument that this is visual studies class, but coding is an important part of game development.
The two things that really disappointed me about her presentation was that she did not talk about coding or about what you will get out of the field. You can make the argument that it was a presentation meant for a Visual Studies course, but coding is one of the most important parts of developing a game. She does not even talk about the rewards of developing a game. This kind of depressed me a bit because she talked about how hard it is without mentioning why she wants to go into the field in the future.