The Developers Behind Wildermyth and a Question for the Faculty

Indie Developers from Worldwalker Games talked about their upcoming game Wildermyth and how game development works in different types of game development. It was cool to be able to have people like Anne and Nate Austin talk about developing a game from the viewpoints of an artist and programmer.  They also talked about how game development is different when you are working by yourself, a small team, or a large team of developers. Besides going over how game development works, they went over the history of Wildermyth’s development and the hurdles they had to get over as developers. I really appreciate the fact that this game is self-funded. We live in a time where people rely on Kickstarter and other crowdfunding websites in order to begin their game development. There have been so many many crowdfunding games that have either been released as a terrible game that lacks what was originally promised or have never been finished because of mistakes made with calculating the funding goal in some extreme cases. If there was something new that I have learned from their presentation, it was the difference between an alpha and a beta of a video game. I have heard alpha been used a bit, but it makes more sense that it means that it is a build of the game that is not ready for the public to play or see. I have seen many videos on unreleased games and they would always refer to the builds shown in the video as alphas.

Question for the Faculty

What is the most ridiculous thing you have ever done with your art?

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