Mid-Term Assessment Spring2018AdvType

1 Where are you in your hours that you declared earlier in the semester? Looking at your work now, are your current accumulated hours enough?

I have completed over half  my hours for the semester. I have spent approximately 30 or more hours practicing typographic skills outside the classroom when earlier in the semester I declared that I wanted to have approximately 25 hours completed by spring break. I think I am in a good place to reach my goal of completing over 60 hours by the end of the year. I especially got busy with projects and finding a new place to live at the end of weather report which made finding time to practice hard but I completed my goal and won’t have to worry about moving when it is time for finals.

2 Has your definition of “sophisticated” work changed from last semester? If so, how so? What is sophisticated in your weather report?

Sophistication for me is making sure all my choices go along with the one I made before. There must be consistency in how I approach adding elements to my design, if I address emphasising a LATCH structure by changing the color of the text, then for the next structure the color must go if it is not adding to the new structure, but maybe manipulating the text again is a consistent way to add elements. I believe the font I picked went portrayed a professional tone while being readable even during movement. The text looked like it should be associated with film and technology but not too futuristic that it took away from content. I also feel like the temperature transition from first to second latch is sophisticated in the choreography of the movement. It looks crisp and clean even though data overlaps in order to change positions, it looks purposeful and the data is not messy.

3 Describe how the new things you’ve learned so far connect to what you already had coming into the semester.

Sketching is something I already learned is a useful tool to help plan projects but sketchy movement was new and was a very helpful tool. The transitions I sketched before hand turned out to be the better transitions in the Weather Report. Last semester we learned about modular grids and hierarchy of text. This connected to the weather report because as the more important information needed to be seen first before the audience went on to look at the details.

4 What are somethings you are still unsure about in this project that you would like to know more about?

The Weather Report focused a lot on movement and the typographic side was less important in my opinion. We have talked about hierarchy of text but not of movement and I would like to know more effective ways to transition many data points while keeping it on the screen. That was the hardest part of the assignment for me, was keeping things on the screen when my instinct was to swipe off points that weren’t as important as the points that were about to replace them.

5 Assign a level of value to this project. Identify two other projects in your creative life and place this weather report relative to them. How close or far are they from one another? What qualities did each project have that the other’s didn’t that would rate them higher/lower?

Out of a scale from 0-10 i would rate the value of the weather report as a 7. I think I made thoughtful choices to display the type of weather, the time and the location and tried to have the different elements interact with each other instead of just move around on the screen together. Time is highlighted and serves as a title while the data below “bounces” with the “Friday, Saturday and Sunday” before leaving the screen. Trying to get the different points to interact with each other brought more value to this project than the symbol project in graphic design I. The different elements of cat, privacy, and boundaries did not seamlessly merge at first and it took way too many sketches to merge my elements so they did not appear too literal. Another project, the “New York Times” booklets had more value than the weather report because without being really obvious, there was a pattern of structure on each page. I do not feel like each LATCH design strongly relates to the others. Although they should be positioned differently to feature different information, I would like to have a theme that tied them together.

6 Break down the percentages of what entities are responsible for creating growth within the creative you. Am I part of it? Part of it is on you, right? Do you consider your classmates/friends as influencers on the course of your trajectory for success? At the end of the semester you will be evaluating me, but right now within your own pie piece, how much have you brought to the game? How did it end up that you brought that much?

Other classes and previous experience(45%), friends/classmates (15%) and influences from professors(25%) have been part of my creative growth. These percentages mean that I am only responsible 35% but since I am part of all previous experience, friends and professors there is an interdependency that connects everyone and affects the other. It is hard to precisely assign a percentage of responsibility to myself when I was involved as a single element and as a participator to the other entities. I consider classmates as influencers, we are emerged in one another’s work (just being in the FAC you see projects everywhere) and give feedback during critiques. Ultimately though I decide if I’m going to work on typography before and after I get off work, or watch a YouTube video to try to spark ideas, ask for help from a classmate, watch a Netflix show about design, go to a gallery or defend my work to you during class. I have brought more than 35% effort but my responsibility is weaved to the influences of others.

Expert Hours Advanced TYPE SP2018

how many hours a week =

The first couple weeks of the new semester my goal will be to practice advanced typography skills 4-5 hours until I am comfortable with AfterEffects. Then my goal is to put in at least three hours of practice a week for the rest of the semester.

what should be the mid-term total =

approximately 25 hours by midterm

what should be the semester total =

approximately 50-60 hours

what is your current grand total expert hours going back to elementary school =

50ish hours, I am not sure.

GDES End of Term Essay

How many hours of practice time per week would you consider excessive? How many hours would not be enough to create sophisticated work? Where are you situated?

According to the 10,000 hours learning concept, I would have to practice around 830 hours a week in order to achieve the desired total in our 12 week semester. This is excessive and impractical to achieve, I think everyone has different work loads based off work and other class so everyone has a different reachable goal. I practice designing about four hours a week, and more when deadlines are near. I work an average of 12 hours a week more or less depending on if any special events are going on at work. I work for two different departments of Campus Recreation, I’m part of informal recreation and a member of the marketing team. I also take a 16  hours of classes. This leaves approximately 84 hours of free time a week for other responsibilities, homework and self-care. I were more consistent on a weekly bases I would be in the prefered range for my situation, since I am inconsistent, 4-6 hours a week is a fair amount of time to practice a skill. I believe 4 hours is a reasonable amount of time to create quality work but 6 hours would assure that the output is sophisticated. I believe I am situated above the average desired practice time but should try to consistently maintain a 6 hours a week quota.

What does the “next level” look like? What would the next level in the designs of your maps look like?

“Next level” designs would not depend on critiques so heavily for feedback, and would also arrange negative space more appropriately. Concepts I generalling need to improve to achieve “Next Level” work are balancing negative space, controlling thickness of strokes, creating depth and overall neatness. The Personal Geography map had no depth so even though the balance of space was appropriate, it looked flat and static, it also need range of thickness. I will introduce shading to see if depth improves the aesthetic. The Mind Map, was neat but needed improvement in neatness because I have too many words, which makes it looked crammed. More icons would make it look more encapturing. The Infographics Map needs the most work, depth, neatness and balance is off. More icons, resizing and lighter colors will hopefully improve the plainess.  

What was some meaningful feedback you received about the maps and what did you do with that feedback?

I agreed with my feedback from the Map Critiques, the main issues raised were more icons, details and depth. The apartments in my personal geography map do not translate well, I need to re-sketch that area and separate the different buildings and possibly label them by their numbers. I am not sure how to create depth other than adjusting stroke weights and adding shading. There were too many bright colors that drowned out the important “Convenient Points.” I would also like to redesign the marker icon that pinpoints locations, it’s too plain. The mind map had a lot of words and I was also told to integrate my two separate branches, I thought that since they were depicting different thoughts, there should be a distinctness but I think the compromise is to box the tips of the first branch with a different but complementary color. The advice for a the infographics map was to make it better, less boring, and change the titles. Changing the title, making more icons and changing the harsh colors will help.

Describe what level of challenge you encountered in the creation of your maps. What was the hardest part / what was the easiest part? What was the most enjoyable part of the process?

I originally wanted to design the personal geography map to depict the St. Edward’s Campus to be look more 3-D and have a block style. I felt overwhelmed by trying to accomplish this because then I would have to weigh what ornamental detail would make the buildings look realistic. When I revise my map I will use less color and more volume. The easiest part was sketching and editing the lines to make it more neat. The mind map was confusing and if you needed to re-edit your thought process, you would have to undo a lot of work on Illustrator. That Map wasn’t hard to create once you had the information, but leaving space to add information was tricy. That map would look neater if the end of branches did not look crammed. The hardest part of the infographics map, again was the planning. There was a lot of information to sort and organize in a creative way that was not an obvious statement. My favorite part of this map was learning how to use the data charts on Illustrator, that was a really useful tool to learn. The most enjoyable part of any map is adding the details once it is already structured.

Did you do anything else outside of class, extracurricular, related to art, design, or creativity?

I started watching blogs on designing blogs on youtube in order to prepare for this class. I think it is good to watch critiques of other people’s work because you learn new techniques and the narrator reminds you of artful elements that we don’t really talk about anymore. Seeing examples of what are “good” proportions, color schemes and placement techniques gave me ideas and occasionally taught me how to use Illustrator more efficiently. Another creative outlet that improved were my snapchats apparently. My sister told me that she could tell my class was influencing me because my snapchats were becoming more creative especially with text placement.  

Whether positively, negatively or neutrally, how has your life outside of school impacted your school work?

Overall work and group projects from other classes made it hard to time manage this semester because I have little control over what times everyone can meet. Three occasions, a family member was in town and I had to be polite and show them around Austin. I was also sick more than usual this semester, which made it hard to come to a school computer. I also missed classes because I wasn’t feeling well which was disappointing because I had a goal to miss only three class max.

What does the most ideal classroom environment look/feel like to you? What does it mean to be part of a class? This semester, what was your part / role / contribution to this ideal vision? Looking back in the semester describe the physical location you think you were at your most optimum and flourished the most.

I do well in discussion based classes because I value group input, I enjoyed our discussion days, when we stayed on topic. It was less productive and wanted when we got off topic but I guess that’s part of bonding with classmates which is good so people feel more comfortable approaching one another outside of class. Another aspect of  my ideal learning environment would be to incorporate empathy because in past classes that focus on teaching empathy, students learned better and the knowledge stayed with us longer. I know that it is hard to incorporate empathy in a graphic design class, but maybe if we did quick warm ups or practices in groups before class, that might work. I think I contributive support overall this semester, I feel like my feedback stayed relevant and I gave concrete examples of what might help someone’s design. Sitting near Diane and Jodie is where this balanced trade off worked best.

Midterm Self-Assessment

Graphic Design 2313 is the first class I’ve taken that has taught me how to use an Adobe program. After the first day of class, I went to the library to log some practice hours. I played with Illustrator’s tools, traced the duck jpg and watched tutorial Youtube videos to try and fill my learning curve. I felt very behind, after spending time on Illustrator for a few hours a week, I feel more confident and aware of how to use tools more efficiently. I also feel like I now know how to use Mac products at least a little faster, up until now I have mostly used Microsoft. The time I put in weekly to this class stays consistent.

Since learning how to use Illustrator takes a lot of time, I sadly think that has taken away time from creating more craftful designs. The traced images, hand drawings and non representatives all could have looked more sophisticated. I have gotten better at not being afraid to try new ideas because previously I was worried about running out of time to complete a task. I think my Final Three Symbols have looked more sophisticated than my other work. I tried very hard to meld all the components into a more cohesive and fluid design. In the future I want to create symbols whose parts connect better and look more integrated as a whole. The sophistication level of my work is a medium, I am aware of the changes I should make and need more expert hours.

A good example of how I positively responded to feedback was when you, told me to combine all the images I already made into a whole that works together to look cohesive. Before I had floating images that laid near each other but did not interact to create a new symbol. I redesigned my symbols to look less literal and and not just float near each other. My response to feedback really transformed my progress from the last couple weeks.

For my symbol’s inspiration, I picked a situation that displays an interpersonal agreement between my roommate and I. Although the basic concepts of designing something, feline, humanoid and cozy do not sound challenging, I found it to be a weird combination to express in a simple image. My components are all very different from one another and my meaning is more nuanced than other symbols, this made the project moderately challenging. The level of challenge I gave myself for the Symbol Project was at a medium rating.

Other expert experiences that have influenced this project were critiques, time management and planning. Last year the Foundation of Art and Design was the first class I had where students critiqued each other on a regular basis. Peer critiques can be awkward and scary but now after being exposed to so many, I have learned to get the most out of critiques. I do not own any Adobe software so I have to do homework on school computers. This has been very challenging for me because I do my other homework from wherever I am, and use my free time at work to make progress on my workload. Since I am tethered to the school computers and can’t find the lab hours, I have really had to practice time management skills. I have also logged expert hours planning in advance through sketching and note keeping. I have to use my computer time wisely so at work I’ll sketch and try to plan my designs before I use Illustrator. I have learned “lots of extra stuff” by participating in this class.

My social emotional development is a little frayed. I can’t study with friends because I have to work at a school computer so if I want companionship as I work I have to convince people to go to the library or a computer lab. I have said no to going out in order to work on my Symbol Project. During this project, the computer I was working on got accidently shut down when I stretched my legs and all my work from that night was lost. I was really stressed out and defeated but I tried my best to have something to at least present and then I redesigned after the critique. I have showed a lot of maturity in this class by being responsible and not giving up.

I try to add to a positive and supportive learning environment while in the classroom. I participate and have an active role in critique days. I take notes and am not a distraction to others’ learning. I make small talk to those around me and feel comfortable communicating to my peers. My feedback is honest but never hateful and I am receptive to the advice others give me. I have added a warm contribution to the class climate.

Reading 3 | Design Noun/Verb

1. Based upon the readings the word design comes with many definitions. Across all the readings what are some examples of these differences?
Paul Rand and Vilem Flusser beliefs about design overlap, in which both seem to view the purpose of deigning to be more industrial than self-serving. Clement Greenberg talks of design as having an artistic value where the creator must develop his work from inspiration. Lastly, Hal Foster’s idea of design embraces the idea that art and industry coexist. Useful machinery has an artistic quality is Foster’s eyes.
2. How does misunderstanding or rather multiple definitions of a singular word effect how we perceive design? Be sure to reference the four articles.
Words like and art and industry were used differently in every passage. The opposing boundaries that defined what design should be made me think of what I think designing should consist of and no concise definition formed in my mind.
Personal Reflection:
1. How do you suppose you could better prepare yourself as a maker of
aesthetic objects/ideas?
Repetition of practice will better prepare my artistic thinking and style. If I create a piece everyday or at least mull over a concept that I would like to apply to tangible work, then I will push my thoughts to create new aesthetic objects.
2. What are things you currently do to practice your creative muscle?
I write screenplays for short films and short plays, and am currently co-directing two short films that I’ve written. My creative muscle was used to think of the pivotal concept for each script’s plot and my creative muscle is also taxed in trying to decide which camera angles will most clearly add definition to the tone of each scene.

Reading Response #2

Mad Scientists!?

1. Based upon the reading how are priorities set for specific projects? Or in other words, what is it that determines the guidelines for given projects?

Beliefs such as politics and feelings that come from concrete situation. The main guidelines that determine an artist’s work is there intended purpose for their selected audience as well as their assertions of social and ethical norms surrounding the culture of the intended audience.

2. How does the artist/ designer approach decision making differently or do they?

An artist approaches decision making differently than a designer. A designer has to compromise their choices to make sure their appeal pleases their purpose and audience rather than solely look pretty.  An artist is free to “experiment” with how their aesthetic choices will affect how their purpose transcends to a general public. The fanciful architectural designs of Panton were, “best when he was most impractical,” which shows that an artist/designer has more freedom to experiment than a designer.

Personal Reflection:

1. How do you make decisions? Are they based upon anything substantial? Why or why not?

I make decisions based upon my schemas and how I interpret projects. The creative process starts with a vague concept, ie. feeling lost, feeling playful, and then grows as I narrow the message I want to create. The message along with my intended aesthetics usually funnel all the properties to unify and make a focus point out of a piece.

2. How do you know when something is “good” or working?

My amateur opinion believes two thought processes, concept and execution show whether the piece is “good.” If the concept is concise and speaks to me then the product is halfway to “good.” The piece is a complete success if the aesthetics and design properly translate the concept.

3. How do you rework projects to make them work?

Personally I go back to basics and simplify my message to de-clutter my thought process and then hopefully my work becomes simpler.

Foundation of Art and Design Reading 1 WTF is Design and Art

1. What is the purpose of a designer, do they always work for a stakeholder?– A Designer is the power behind the idea, he or she funds the project to bring art pieces together and must unify a vision for every piece to make the collection reconcile and come together despite combining various viewpoints. The designer manages this production of art and expression. The designer does not necessarily work for a stakeholder, although that is usually the case, instead they can function as an independent, funding the production of an artful message.
2. Is the artist always a self-expressive narcissist?– Art is the physical transformation of concepts, ideas, objects, viewpoints and emotions brought to life by an artist. The artist, like all expressionists, create their masterpiece with personal schemas influencing their craft. The creator, in this case an artist, is encouraged to use self expression to build a message, but this does not mean that all artists are narcissists. Certain artists see themselves more as the median and not the focus of their art.
3. Can the designer/artist exist?– Yes and no, I believe that an artist can be a designer but a designer should not always be an artist. Art is open to interpretations and although the creative process of designing and creating art is similar, a design usually lacks room for interpretation. Both professions can output something artful and when that happens the designer and artists coexist in one person.

  1. What is your personal view of the difference between the designer and the
    artist?– The designer needs to develop a visualization that concisely relays a clear message in order to reach a targeted audience. Artists are awarded room to have a hazy message that can touch every individual differently.
  2.  Which are you, why?– I can not answer this question with certainty because I am still discovering my creative limits. In the case of visual art I consider myself more a designer. It is more comfortable for me to hide behind the assignment given to me instead of expressing  a personal message.

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