- Do you become self-conscious of your ideas?
In a short answer, yes. If something isn’t working out in my head or if it isn’t pleasing in some way (visually, aesthetically, etc), then I’m going to get self-conscious. What this leads to usually is a driven effort to improve the idea or piece, and in the end it makes the piece something that actually works. There’s nothing wrong with being self-conscious in my mind, because the only way that you can move forward to make something “better” is to realize that it could be.
2. What do you think of the nothing-to-lose attitude? What are it’s pros and cons?
I think when one works with a nothing-to-lose attitude it can create something much different from normal pieces, whether it’s art or design. This goes against what I just said in reference to being self-conscious about your ideas, but there are some real positives to working this way. The biggest one that I can think of is that it can give your pieces a very “raw” feeling. All of the things that work will be evident, but sometimes the things that don’t work will be seen too. If you feel like you have nothing-to-lose though, negative criticism isn’t going to affect you as much as when you’re self-conscious of your ideas.
As an afterthought, I think that these two different ways of approaching art/design can work by themselves. Perhaps if one could use the positive aspects of both then they could create a portfolio that is something quite unique.
- How do you make decisions? Are they based upon anything substantial? Why or why not?
First off, it depends if there are guidelines for the project. If there is a clear direction that I should be going, I think I approach things the way a designer does. If the project lacks a set path, then I approach it as an artist does. However, as I talked about in my last blog post, these approaches can often overlap. Even if I am approaching something as a designer, I still get to give my own creative (artistic) take on it, and vice versa if I am approaching it as an artist. The decisions I actually make when completing the project can vary as a result of those approaches, as well as whether I feel the project is working.
2. How do you know when something is “good” or working?
When looking at my work, I am often over critical, as I doubt myself as an artist. As a result of this, I rarely think of something as “good,” but when I eventually present it to a critique, I receive positive feedback. This is something I should work on. In the uncommon case where I actually think something is working, I still think that feedback is important. Whether the feedback is negative or positive makes no difference, as the whole point is to make the viewer feel some way, and then grow as an artist.
3. How do you rework projects to make them work?
To use the cliche, I just take a step back. Often in my work, if something just is not cooperating, I try to flip my brain around and look at it at a difference angle. The reasoning behind this is that I often have the core idea which works quite well, but I take it in the wrong direction. After trying one or two different attempts, I usually find something that pleases me. One thing I try to stray away from (unless the piece is actually just that bad) is completely starting over from scratch.
1. What is your personal view of the difference between the designer and the
In a short sentence: an artist expands thoughts while a designer answers thoughts. When an artist shows a piece that they have created, the general reaction is thoughts by the viewer. These thoughts can range from “What was their purpose behind this,” to “This makes me feel like _______,” among many more. Most pieces of art speak to the viewer in some way and cause them to feel a single/series of emotions. On the other end of the spectrum, when a designer shows a piece that they have created, the general reaction is a single thought by the viewer, so to speak. This thought is usually the purpose of the piece, which is the goal of most designers. The piece answers a question or shows what the viewer should think/do/know.
2. Which are you, why?
While I do not consider myself an artist or a designer, I suppose this class has turned me into a bit of both. On one side I am a designer following a direction provided by the professor, trying to answer/meet expectations for her questions/projects. On the other side I am an artist that places my own unique flair on the project, thus creating art and allowing the professor to expand her thoughts when viewing it.
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