GDES 3304 The Mystery

What is this thing? What is the meaning of all the content in the mystery folder and what can it be used for. What is it’s purpose and as a designer, what can you make with it?

The content all points toward a 2016 Fullbright conference. All of this content is meant to inform the audience of what’s happening. As a designer, you could make a program or an app, a map, a badge, signage, staff insignia/uniform, informational desk/kiosk. There could also be take away/souvenirs/swag, and to carry all the souvenirs or samples, you might need a bag with a schedule and the program.

GDES-3304-01 Mid-Term Assessment Essay

1 Where are you in your hours that you declared earlier in the semester? Looking at your work now, are your current accumulated hours enough?

For the most part, I am within my hours for this semester that I plotted out earlier in the semester. There are times when my hours fluctuate, so the amount of time I spend can be dictated by what needs to get done for class or my student org.

2 Has your definition of “sophisticated” work changed from last semester? If so, how so? What is sophisticated in your weather report?

My definition of sophisticated has changed slightly with my growing understanding of motion graphics. In addition to there being “layers” to the work like I showed in Graphic Design I, there is also now understand there to be a sophistication to movement. Sophistication in my weather report is shown through the combination of the “layers” of theme, purpose, and effectiveness, as well as the sophistication of motion in the way that parts and data move with a purpose and don’t distract from the overall purpose.

3 Describe how the new things you’ve learned so far connect to what you already had coming into the semester.

My technical knowledge of the design programs we use has expanded greatly in this semester. Before this semester, I understood Illustrator pretty well but had little understanding of After Effects and how it worked with illustrator. I learned the importance of keeping all the files together, and how After Effects is dependent on Illustrator. I also learned how After Effects works with layers. Just about everything I did on After Effects, I was learning for the first time. I also learned the importance of motion and how to make it sophisticated. I already understood how to make marks and I understood the importance of theme and purpose, but I hadn’t converted that into motion before.

4 What are somethings you are still unsure about in this project that you would like to know more about?

I would like to learn more about the actual capabilities of After Effects. For my weather report, I mostly imported everything from Illustrator files, but I’d like to have a better understanding of how to create on After Effects instead of Illustrator. I’d also like to make an animated character and see how the dimensional aspects of After Effects works.

5 Assign a level of value to this project. Identify two other projects in your creative life and place this weather report relative to them. How close or far are they from one another? What qualities did each project have that the other’s didn’t that would rate them higher/lower?

My weather report, compared to my symbols from last semester and my maps from last semester are all on different levels. I would say that my symbols are the strongest visually, but the weakest in terms of sophistication, but they are strong in theme. My maps are my least favorite out of these three projects, but they are more sophisticated than the symbols. They have more of a purpose than the symbols, but they also have a theme. The weather report, however, is a combination of the other two projects. Although I think it could be cleaner, and it could be tighter in the choreography of motion, I Think that It does a good job of combining visual elements, purpose, and effectiveness. Because of this, I’d say that my symbols and my maps are roughly an 8/10 and my weather report is a 9/10 when compared to one another.

6 Break down the percentages of what entities are responsible for creating growth within the creative you. Am I part of it? Part of it is on you, right? Do you consider your classmates/friends as influencers on the course of your trajectory for success? At the end of the semester you will be evaluating me, but right now within your own pie piece, how much have you brought to the game? How did it end up that you brought that much?

I think that the responsibility for my success rests equally on the shoulders of me and my professor. I have to be responsible to learn, but my professor has to be responsible to teach. My peers are also important, but not as much as myself and my professor because learning graphic design is like learning a trade. It is not the creativity that I struggle with or the ideas for content, but the technical skill. Learning new programs and how to actually make things is what is most important at this point, and it falls on me to learn and my professor to teach. My peers are more responsible for the development and sponsoring of creative growth because of critiques and peer evaluations. I have to bring an equal amount to the game as my professor does because I have to be willing to learn as much as is being taught.

Me: 40%

Teacher: 40%

Peers: 20%

GDES-3304-01 (Adv Type) Goal Expert Hours

Just for Adv Type:

how much a week = 4 hours in class + 10 hours outside of class = 15 hours a week at least

what should be the mid-term total = 38 days = at least 81 hours

what should be the semester total = 162 hours

 

(your current grand total =  as of 1/19/17… 10 expert hours for Adv Type)

End Term Assessment

The time spent in class for Graphic Design 1 averages to about four hours a week. Obviously, this isn’t enough time to create sophisticated work on your own. Everyday that I don’t have Graphic Design, I usually work another two hours on my design projects. In the workweek, I probably spend about ten hours minimum on my design projects or working on practice projects for myself. Sometimes, I don’t schedule out time to work on design, but I’ve gotten to the point that I will work on design while watching TV or whenever my hands are idle. The time I spend working on design between scheduled times factors into how sophisticated my work is. The more time I spend with software like illustrator or photoshop, the more sophisticated my work becomes because I’m learning how to better use the tools.

I think that sophisticated work is work that has layers. The layers can be in the medium of design or concept, and mostly, I think the layers should show different aspects. I think a background pattern adds sophistication where it may otherwise not be apparent. I used a background pattern in my personal geography map, and a color theme of the same color tones. I was trying to create cohesion between the different aspects of my map. In my Tony Pearce map, I used a book spread layout and a simple color scheme of black and yellow. I was trying for minimalism, but I also used different graphics like bar graphs, a pie chart, and a geographical map of the location of the produce’s origins to the best of my knowledge. In my choices map, I tried to move to purely icons and cut out most if not all text. I spent most time on my choices map, and I think it is the most sophisticated map I made. I created many different aspects that fit together. I used pattern, vector images, layered images and illustrations to create a map of the options of creating outfits from a minimal wardrobe.

The most meaningful feedback I received was about my choices map. I was influenced by paper dolls and the different ways you can dress them, so I made my poster/map similar to a paper doll with illustrations all the same size, so they could potentially be cut out and mixed and matched to create endless outfits. I was suggested to create a real paper doll book with my illustrations and graphics. I am now working on a paper doll book for the student juried showcase, and I learned how to make a drop shape behind the illustrations with foldable tabs. The suggestion to make a real paper doll book turned my decision map into an applicable real world project that still functions as a decisions chart, allowing for multiple outcomes. Additionally, the suggestion to make my illustrations larger so as to see the details was very helpful because on a small scale, it would be impossible to understand the details.

The hardest part of making the maps was creating informative graphics that aren’t boring. The statistical side of graphic design is not my favorite, but it is important to understand the methods of creating info graphics. The easiest part of the maps was using the pen tool on illustrator as an illustrative tool because the more I used it, the easier it became. I also understood the pathfinder options better the more I used them. My favorite part about creating the maps was making digitized illustrations like the ones I made for my paper doll cut outs. I also really enjoyed learning to better understand illustrator even though I only brushed the surface of the possibilities of the creative software.

Outside of class, I worked on creating digitally illustrated stickers. I made them as potential gifts for friends and family. I learned how to use the cutmaster in combination with the printer to cut out pre-printed images on sticker paper or the like. Additionally, I am working on making a hard copy of my paper doll book with perforated cut outs and stickers that I will submit to the student show. Also, as the design editor of New Literati, I helped with the creation of the online literary magazine for the fall 2016 semester issue.

My life outside of school has affected my school work, especially graphic design both positively and negatively. Sometimes social events can take time out of my schedule that I might need for work or class projects, but I also need the social interaction to maintain a positive attitude. My life outside of school and my schoolwork have a symbiotic relationship. There needs to be a balance, and sometimes the scales are tipped more toward school or outside activities, but both sides must exist for any kind of balance to be possible. I often want to show my friends and family what I’m working on, and I hope that they can be impressed and excited by my improvement in design, so in that aspect, I think my life outside of school positively impacts my classwork.

My favorite part about a classroom is  being able to see what everyone else is doing. Classrooms are positively competitive in the way that every student is being spurred on by the creativity of their peers. When you hit a wall or find yourself in a rut, it can be very helpful to look around at what everyone else is doing and get inspired. I love the peer critiques that we have in Graphic Design 1 because it gives everyone a chance to put their work together and see if they are on the right track or not. It is also helpful to hear the ideas of others that can be used to improve your own design. My role in the classroom this semester was to be a supportive peer and do my part. I wanted my designs to be recognizably mine and inspire the creativity of my friends just like how I am inspired by their creativity and work.