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Blog Post #11

Part One

Bob Bryant – His first introduction into what would later become his career was that of the pinball machine. He especially loved the pinball version called “Fireball”, and only partly because of the graphics involved. The first game console Bryant ever used was called “Pong”, and the first computer game he ever played was a text-version of Star Trek. After Fireball, Bryant’s next favorite game was Space Invaders. Bryant first owned a PC Clone for his business job, while his views changed, and he got into movies which Bryant pursued by going to film school. While there, he still kept up with Nintendo, and eventually got passes from an ex-girlfriend to E3. While there, he was completely “blown away” by how big the game industry actually was. From there, Bryant got into World of Warcraft, and wanted to join the gaming industry rather than continuing with film. Once in the gaming industry, he became the lead tester for Mattel (new games they would come up with). The first game he helped design and worked on was that of Barbie’s Race and Ride, which sold for a lot of money as a console game. Finally, Bryant began publicizing pinball games he helped design. This was interesting, because as Bryant started out, he was initially interested in pinball — the grandfather of video games — and as such moved to consoles and such, yet when he acquired a new passion for something, he left video games (not quite behind, just to the side) and focused on his new aspirations. However, he eventually went back to it the moment he found out more about it and learned how closely it met with what he truly wanted to do.

Alexandra Robinson – With two daughters, the eldest being Gillian and the youngest Marisol, Robinson’s art career had been profoundly impacted, and as such she had to stop working and sell her studio. While at first thinking of this as a curse, she later realized it to be a blessing, as with the newfound responsibilities and time management tying her hands together, she was able to explore a new art style and see the way her children viewed the world through their own images. With Robinson’s presentation, she showed the many images they took using even the most fundamental aspects. There was much repetition among the images, and then a brief disruption would occur, and then the images would continue in a repetitive tone, much mirroring the acts of life. Every image Robinson’s daughters took was instinctual, and of things they enjoyed. Their images contained no balance, simply changing what was in focus. With this new knowledge, Robinson realized that as her daughters played and simply took pictures to have fun, approaching any school assignment similarly would be akin to failing. As an artist, she wishes other artists to take away from this that it is always important to remember to play.

Joe Vitone – Based off of 1998 black-and-white images of families and individual people in photographs — representing the general population of different places within America — Vitone took colored images of his own family in Ohio, along with other people he knew. As Ohio is a very blue-collared area, Vitone wanted to capture the aspect of the people who lived there, and tell their story through their backdrop and who they were. He wanted to find the purpose of the pain within growing old, and portray that through his photographs. Vitone wanted to convey the importance in valuing ourselves and others, emphasizing the sizes of his photographs as the size has a definite impact on how people view the image and what traces it leaves in their minds. As these were pictures of everyday good working-class people, many children photographed were illegitimate, some mothers were seen as extremely young in age, and after the images had been completely finished, many people within the images had died — most due to old age.

Part Two

Throughout this semester, this I would rank as one of the top classes in which I felt most helped long-term in where and how I wish to accomplish my end goals. By learning about all the presentational speakers; hearing their stories and giving my own feedback when they spoke, I was able to learn more about what it is that I want to do and how it is I can go about doing it. It shone truth on the real struggles of gaining an artistic, graphic career, and how to maintain such a job. With the past mistakes of others, I was able to glean their knowledge of things and thus learn more about the “shoulds” and “shouldn’ts”. The only critique I could think of would be that of possibly having more of a variety of presentational speakers. Many of them were either graphic designers/illustrators or game designers, and though this profoundly helped me, students studying in other fields would have been more hurt by this course of action, as they weren’t disposed nearly as much knowledge from adultier adults as other students were. Along with this would be to make requirements for the course and assignments more clear, as the first notes we had been supposed to take no one had clear knowledge of (yet I am pretty sure you already know this).


Blog Post #10

Part One

Annie and Nate Austin worked together to create the self-funded video game “Wildermyth”. Nate Austin worked in the technical side, while Annie Austin worked in the artistic aspect to create their game. Through their own love of storytelling and video games, they took aspects from other fields that they enjoyed to create the video game that they wanted. Inspired by tactical combat, character creation from the person-to-person dice game “Dungeons & Dragons”, and fantasy settings, the Austins got together a group of friends and relatives to put love and effort into a creation. There were a few hiccups along the way, including conversion of art to graphics, and basic programming. The Austins and their crew learned to play on each others strengths and keep people on who were loyal to the game. There were only a couple times when someone left and one time when they had to hire someone to help with their game, yet this was still someone who wanted to do it — not solely for the purpose of getting paid. They learned lessons of what to and not to do, such as only building your own tools if absolutely necessary, using existing tools, and listening to your audience for what they want. They were taught things by players that they hadn’t known or realized before, which only came when they worked with their audience (outside feedback is of great importance as you get too used to your own game quickly). In the artistic aspect, it is important to not feel too personal to any one creation, as more than likely it will get scrapped and completely re-done. It is important to decide on the feel of the character design and understand that everyone can make changes, as the effort to making the game is that of a team.

Part Two

  1. What was the process or idea that started you in your knowledge of what you wished/wanted to do?
  2. I have heard many accounts of students and people who thought they wanted to do something but then accidentally stumbled upon something else and everything turned out dandy. What would you suggest besides the old “pick up your feet and try again” method should someone start to doubt themselves? How should they go about “picking themselves up”?
  3. What advice do you have for students who don’t know what they want to do, or are unsure?
  4. To be an artist in the gaming/movie industry, what methods would you suggest or know of to achieve that goal?
  5. How does one know that they are in the right place? Major-speaking or what have you? If I am not sure I know what I want, how can I start finding the right questions to ask to figure out what I want and need to be?
  6. How do I know if I’m good enough for what I’m passionate about? Passion only goes so far in businesses — how do I know if I’m worthy of it?
  7. What’s the difference between liking something and being truly passionate about that thing?


Blog Post #9

Part One

Alejandro Ura – He’s been supported by many industries, and believes that engaging with players over possible ideas is a definite thing to do as kids are likely to give feedback and other ideas. Ura says to associate with kids to understand the marketing/publishing audience. He is involved in sports tournaments for SXSW Gaming. Being a beginner is okay, so long as you keep trying and keep going. While passion is mostly involved with craft, it isn’t all you have to have, as you also need an understanding of your craft. Along with this, is the importance of immersion and iteration: the ability to immerse yourself within your audience and empathize with other gamers to understand them, and the ability to build a lot of different things all the time.

Anthony Zubia – With student life, he participated in wall art and graphic events internships, learning advertising and that there is no method of creativity. He has done multiple freelance work, campaigns emphasized. He worked the majority of his time with ads to raise awareness for testicular cancer, creating shirts, posters, and designing race cars. Zubia is able to maintain his freelance work by joining online things to share and sell his work, which helps bring extra money in.

Edith Valle – Valle’s life tremendously influences her work, as she grew up in a traditional Mexican family, yet by going to a typical American school and learning both customs, she feels caught between two worlds. She learned more about her own culture through art and design, and from this moved into a more digital space. At first, Valle began making concert posters and internshipped, which allowed her to learn and improve her skills much faster. When she went to Mexico, she focused on the colors of it, and as such designed and made her own wall since she was too worried about painting on an “official” wall. Valle works now mostly on the Risograph, creating the art to go with the poem books written by other students. Along with this, Valle worked on a t-shirt line with people to promote educational awareness on body positivity, immigration, and environmental dangers.

Part Two;jobs&sa=X&ved=0ahUKEwi83Jmi1rLXAhWi8YMKHUXMDbwQiYsCCDEoAQ#fpstate=tldetail&htidocid=2jO3uLwupEQxEn-PAAAAAA%3D%3D&htivrt=jobs


03 Sequence – 11/6/2017

Possible typefaces:

-Centaur (MT)


-Adobe Jenson Pro


-Boxtrolls Font

-Steampunk DEMO


-Poor Richard

-Perpetua Titling MT

Writing Used:

“Yes, it isn’t fair. Life isn’t fair. Everyone says that; everyone’s taught that. I didn’t want any of this to happen — none of this was fair! …But look what I got from it. I get you. And maybe I’ve been thinking about life all wrong. Maybe it seemed unfair, but what if it’s more than fair? I got to meet all kinds of new people, people I never even knew existed. And I got to find out what love was like. I discovered the pain that came from that. I discovered what it’s like to live. I never intended to get pregnant. But when you came out — you were mine. Like clay molded from my hands. But with your own self added. He gave me you, but he didn’t. You are yourself and life isn’t fair and you teach me what true love is like every single day and life is hard but it is beautiful and every flaw every quirk every struggle and hurt and pain that comes from it makes it worth it. It can hurt so bad sometimes, but then I remember that I can feel the pain because I am alive. You will not be treated fairly. That is not an option. But you can learn and grow and realize that being kind and gentle and equal is not the same as being fair. Fair is cold and hard and calculated and yes, a part of life. But life also gives and shares. The world is a roughly carved slab of marble — cold to the touch. But remember as the cold seeps into your fingertips and steals away your serenity — you are also warming the rock.”

Images Used (Not complete): note to self – pictures of rocks/ice/cold things. Autumn; use seasons?? 



Blog Post #8

Part 1

  1. Graphic Design –  Prof. Jimmy Lou: Within this presentation, he discussed the benefits, maintenance, and use of the Risograph and the Lab that coincides. He also brought students’ attention to advertisement and publishing, as in how we think about the world and how it thus effects us. I think that it makes quite a good bit of sense, and that as someone publishes something to be shown and brought out into the world, they should be aware of not just what they accomplished, but how it impacts (and was impacted) by everything that surrounds it.
  2. Photography – Prof. Bill Kennedy: This presentation had much less talking, and chose instead to communicate through images. By taking photographs of just basic things lying about (for example, old sticky notes at the bottom of a drawer), Professor Kennedy was able to manipulate the images into something completely different, yet still with the same basic shapes involved. He included design elements inspired by a historical way another culture would create meaningful images, that he has been fascinated with. One could not have been able to figure out what the images were beforehand without him explaining, but once revealed, the answer became very apparent, causing an “Ohhhh, yeah, duh” moment. Working through what I believe to have been primarily Photoshop, Professor Kennedy uniquely edited the images in the way he describes as being whenever he was in the right state of mind. To force oneself to continue with a project that feels off or wrong is illogical, and can even be damaging to the resulting creation.
  3. Graphic Design – Prof. Tuan Phan: As a designer who created much of the ads/posters used by the school, along with many other companies, Professor Phan utilized not just well thought-out and elaborate images, but simple doodles as well. He brings many working students on board with his projects as well, allowing them to have a growing experience with that kind of work, and the demands such a job holds. It was fascinating seeing how his doodles could be brought to the worktable and become an image displayed on a bag, and keeping all his work in mind when approaching a new topic or job. Normally, doodling is just seen as a way of procrastinating or avoiding death by boredom, and not something to be taken seriously. With Professor Phan’s examples and demonstrations, this shows that while hard work through the creating process is a measure of genius and imagination, and should be used within every available aspect, creating for fun and relaxation isn’t something to be discarded immediately, and never taken out of the radar for any possible jobs.
  4. Graphic Design – Prof. Kimberly Garza: An experimental filmmaker, Professor Garza focused greatly on the different jobs she earned and how she managed and thought differently about each one. She also discussed the laborous process of re-animating an old technicolor film, of which she accomplished alongside her husband. Professor Garza focused most predominantly on the three words: curiosity, passion, and wonder. These words she brought with her on every project, and by having this mindset, was able to accomplish each goal she set out for herself. She pours herself into her work, and thus by being completely surrounded mentally and physically by the backgrounds, people, and customers she is working for, is able to create exactly what they want in the way where it honestly and completely reflects the things the companies want to portray. She demonstrates the ability of going the extra mile, and as such loving every aspect of the job of a graphic designer, especially when it comes to the obstacles. By setting one’s mind to a task in a wholesome way, there is a definite result of finishing the task with the utmost accomplishment and gratitude.

Part 2

My five year plan is to finish St. Edward’s with a degree in Fine Arts, and minors in Business Administration, Creative Writing, and alongside these Psychology. Also, I will take comic/storyboarding classes. I will need all these, as each is influential in what I plan to be after college, and pertains in their own way to my skillsets and abilities. Though I don’t expect to be hired immediately after university, I will go into movie-making and/or storyboarding through novels, animated films, or simply live-action films. I will start as a PA and gain basic skillsets, and then hopefully begin to move up in the ladder.


03 Sequence

For my book, I plan to start off with images implying death, decay, and dark ideals. Nothing morbid — what I am aiming for is things mostly sad and depressed. Throughout the book, the images will gradually become more animated and alive, and along with this more colorful and light-hearted. Not all of my images will consist of strictly living things, but some might be the absence or inferred presence of live things. This would be similar to that of a block of cold stone or a swingset/playground. The first images will most likely be more monotone to confer the metaphor of depressed thoughts.

All this imagery is meant to go along with a portion of writing I created in the mindset of what if a parent decided to continue with the lesson of “life isn’t fair” when scolding their child, instead of just using that as the only sentence with which to teach. I grew up constantly having parents/adults counter my complaints of “it isn’t fair” with the classic “well, life isn’t fair (so grow up)”, and the only thing it really accomplished was leaving me feeling sad and rejected, as though my feelings and arguments weren’t valid. In hindsight, I realized that this was just a quick, maybe even lazy, method of adults’ to stop any arguments immediately rather than truly teach the child about the world. It’s a habitual shortcoming in our society, and in fact only really teaches the child to think of themselves and only themselves as since the world isn’t fair, and since there’s nothing to be done about it, there is also no such thing as community and acceptance. The world isn’t fair, so why should I be? I call bull on that, excuse my language, but I think that life isn’t fair only because we as people make it that way. If we really thought about it, and started to change how we taught children by really talking to them and explaining our reasonings rather than just shutting them down as fast as possible, maybe the world wouldn’t seem so morbidly sad and lonely. Maybe people would come together more, and divide themselves less. So, I want this book to convey a different approach to the first teachings of a child.


Blog Post #7

  1. My four-year degree plan is to first change from Graphic Design to Fine Arts. This will help me prepare for my future, as I plan to be a concept artist/story-boarder and thus I need to take classes in arts of basic human forms and knowledge of how to draw all kinds of objects in the logicality of physics. My back-up plan if this doesn’t work is to be a freelance artist of sorts, go into painting in the movie business, and work in a studio. If the major doesn’t work out, my back-up plan is nonexistent, because this in fact IS my back-up plan and I don’t know it just feels right.
  2. My minor is in business administration, and I am unsure if I want to add a second major, which would be either Creative Writing (which I’m leaning more towards) or something with digital art, if such a thing exists as a major. My minor, Business Administration, is so I can manage and learn how to self-advertise, including managing all my assets and such, which is necessary if I don’t want to be an idiot in the art business. I chose it for, besides the obvious reasons, because my mom is a Costume Designer, and did not know anything about managing a business and thus had to rely on boyfriends who did or the bare minimum that few of her friends might have known. I do not want that; mainly because I’m stubborn, self-reliant, and spiteful and do not like to be told what to do. Along with this, it’s probably one of the only ways I will be able to find out more (through schooling) how to take care of myself in “the real world” and manage financial savings, etc.


02.5 preSequence — Video #2

Time and the effects of it are a great curiosity among many civilizations. Within the 1999 German film “Run Lola Run”, the aspects and sequences of time is highly emphasized, as main character Lola tries three times to get 100,000 dollars in 20 minutes before her criminal boyfriend Manni does something desperate. Each time either Lola or Manni ends up dying, the clock resets, and a new timeline is formed with only minor changes.

Before the time can change, however, we see a prolonged scene of Lola and Manni in bed discussing their love through life and death. As the scene takes on a red hue, the audience is supposed to see it as different, or other, akin to that of a “safe zone” or that of being in limbo. Both Lola and Manni are in bed, and their movements are slow, as even in one shot Lola is seen blinking slowly. Time is implied, then, to be at a stand-still. This is emphasized to an even greater degree, as the majority of the film follows Lola while she is in constant motion; running. The past, however, takes a gray tone, and the motions are sped up between all characters. “. . . [F]ilm is methodically set into action, and each seems as if it were accidental, but our knowledge that the actions are a planned expression by the artists opens up many metaphorical implications about life itself, our desire and inability to control life events, and the wonders and horrors of ‘destiny’” (Barrett, 18). This is the main aspect the film takes, as Lola and Manni get thrown back into the “game” of life whenever one or the other dies. “Run Lola Run” questions destiny in the thought of whether destiny is something preordained or merely circumstance, as anyone Lola comes into contact with has their lives changed in accordance with how and at what time she interacts with them, either intentionally or not.

The speeds of time are greatly dramatized depending on what feeling they wish to convey. “. . . [F]ilmmakers condense and expand time” “sometimes . . . dramatically speed[ing] up motion or slow[ing] it down”, as a way to emphasize the feelings and affects of the moment (Barrett, 10). This occurs many times, though most frequently when Manni is about to decide whether or not to rob the store and Lola is nearly there, when Lola is racing to meet with her dad, and when Lola makes prolonged eye contact to specifically important people. “Like gravity, time itself is intangible. While it is easy to overlook a force that we cannot see, the effects of time are critically important in all areas of art and design” (Stewart, 3). When Lola encounters key people the movie focuses on, shots are slapped onto the footage, similar to that of polaroids, summarizing the “what happens after” to the characters. The majority of the time, whenever she runs into that character the next time, their polaroids dramatically change. And what makes the changes so interesting is that they seem like events that should have nothing to do with the other, such as in regards to the first character Lola runs into. This woman is simply taking her child on a walk in a stroller, and Lola accidentally bumps into her when she is racing to meet her father. The images immediately laid on the screen show the woman getting forcibly removed from her child at some point later in her life, and in her despair, she is seen stealing another baby from another family. However, when Lola is instead tripped in her second time trying to meet her father, and is thus a few minutes early (as falling down the stairs is faster than running down them), the woman instead is shown to later win the lottery.


Blog Post #6


Drawing I

  1. My greatest strengths include: Years of art classes and knowledge (not extensive in the slightest) of how to use micron pens and graphite pencils.
  2. For greater success in this course, I need to: Practice outside of class more, thus enhancing my abilities in using charcoal pencils and other tools within my kit.

Visual Studies I

  1. My greatest strengths include: Understanding typography, having an interest in photography, having a base-line skill with computers and printers, and a love of paper.
  2. For greater success in this course, I need to: Get a handle on Photoshop and keyboard short-cuts.

Rhetoric & Composition I

  1. My greatest strengths include: A love of writing, knowledge of sentence structure, and knowing a multitude of types of essays.
  2. For greater success in this course, I need to: Become better at thinking and writing outside the box, which comes mainly with practice.

Truth, Justice, Graphic Way

  1. My greatest strengths include: Art, coloring, story-making, and writing.
  2. For greater success in this course, I need to: Read the harder essays more times than I do, complete assignments in a timely manner (planning out what I have to do more often), and focusing more on the formats and demands of the assignments.

Basic Mathematics

  1. My greatest strengths include: A love and knowledge of algebra and basic math.
  2. For greater success in this course, I need to: Practice word problems, percentages, and questions containing anything with Precalculus.

1st Yr Seminar- Visual Studies

  1. My greatest strengths include: A knowledge of art and love of presentations (i.e. being taught new things) and of which getting more knowledge from the different professors and what they have to inform me.
  2. For greater success in this course, I need to: Taking more notes and dedicating a greater attention span to the class, along with which managing my assignments from the class with a greater concern.

Computer Skills

  1. My computer skills include: Autodesk Sketchbook, Microsoft Word, Pages, PowerPoint, Printer(s), Microsoft Excel, basic keyboard commands
  2. I still need to learn: Enhanced keyboard commands, Photoshop, Illustrator.

Research & Writing Skills:

  1. My greatest strengths as a researcher/writer include: Sources and how to tell if the sources are reliable, understanding the basic formats of different essays and articles.
  2. I need to work on these aspects of research and writing: Having a broader source of research and developing a more enhanced method of writing.
  3. I learn best and accomplish most when: If I am given an example with which to format and research, and am given an understandable amount of time to complete an assignment in determination to that of the demands of the essay or whatever it is I need to complete.

ACTION PLAN (Truth, Justice, Graphic Way)

  1. Study my assignments for longer periods
  2. Ask the professor specifically what he/she is demanding
  3. If I am confused, talk to the professor instead of just relying on a classmate
  4. Don’t leave my assignments last-minute — start working on it two days early
  5. Provide more class interaction (i.e. speak more)
  6. Slow down and take time reading assignments
  7. Get a good night sleep so I can avoid falling asleep in class
  8. Come to professor hours
  9. Stay focused on the topics
  10. Take more specific notes during class


Harmony 3: Final Image

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