APPELLATION

Lily Perkins

08.0 end o da semester wrap up

pdf

I think that Professor Tuan is wondering what happened after my SOURCE logo creation and with the decrease in my abilities for the pamphlet. I think that at the beginning of this project my creation of the logo was sharp and had a lot of potential and, as shown clearly by the concept map above, I went through several iterations and creations of what I wanted. My drive and focus were properly attuned to the start of this project and the trajectory seemed promising, but for some reason once we went on to the posters I lost whatever it was driving me — it was like a fire went out. I don’t mean this as an excuse, absolutely it was my work ethic that failed. I believe I need to think of ways to pull myself back when I lose my path, which is one of the things that led to the tanking of this project. Worry fumbled and distracted me from the task at hand, so I believe I need to work on focusing on doing what works and experimenting more and not worrying about everything else.

Mid-Term Meetings

1) Where are you in your hours that you declared earlier in the semester? Looking at your work now, are your current accumulated hours enough?

I am actually, surprisingly, over the hours that I declared earlier this semester. I had planned to work around 3-4 hours per every 2 days, but have ended up working more than that. However, it doesn’t feel like it, and I believe that’s due to how much I struggled with this project. I had a very hard time understanding what I wanted to do and as such, was never happy with any iteration my project went through. I struggled a lot with After Effects and kept doing the assignment(s) wrong over and over in different ways. I didn’t know how to verbalize what my issues were, it was just as a whole impossible for me, and even with that I couldn’t think of how I wanted to make the project look. This was a challenge every step of the way, but I tried my best.

2) Has your definition of “sophisticated” work changed from last year? If so, how so? Can you visually document it on the blog entry what is sophisticated in your Power Report?

My definition of “sophisticated” work has changed a bit from last year. I think that for a work to be sophisticated, that means that it harnessed and used materials and resources not generally used by people (like the Adobe Suite compared to the Microsoft Suite), and is actually well-produced and looks professional. However, I think it isn’t synonymous with challenging. For example, a student could produce sophisticated work, but not have challenged themselves in any way while making it. With the Power Report, I think the actual “look” of the Illustrator files were sophisticated, and perhaps even the movement of the text from points A to B to C. However, nothing else was sophisticated in my opinion because I did not know what I was doing or how to do what I wanted to do. Because of this, my end project isn’t sophisticated, but I struggled really hard to make it look all right.

3) Describe how the new things you’ve learned so far connect to what you already had known coming into the semester.

I learned how to import Illustrator files into After Effects, which I had not known how to do previously, though I had already known different ways to export and import files. I learned that there were even more ways to struggle on projects and even fail on them, though I had previously known that there were going to be times I failed and struggled (as I had done in previous semesters); I just didn’t realize there were even harder and worse ways to struggle. I knew that I would have to get closer with my peers and utilize them when I needed help, I just recently learned how valuable they are in the aspect of a helping hand, especially how we as students are complimentary to one another: where I didn’t know some things, my peers knew extensively and could help me, and vice versa.

4) What are somethings you are still unsure about in this project that you would like to know more about?

I’m unsure what more I could do to make it better. I know that the letters and script are really pixilated, but I don’t know how to import a non-pixilated Illustrator file. I don’t know if my final project is satisfactory, especially since for me it feels basic and boring. I’m still unsure about Adobe After Effects as a whole (i.e., how to use it, what can be done on it, and everything in its entirety). I’m unsure about the color scheme I used, I am unsure about the fonts I used, I am unsure about the designs I made, I am unsure about the LATCH aspects I produced, and I am unsure about the movements of the text to their final places.

5) Assign a level of value to this project. Identify two favorite projects in your creative life and place this Power Report project relative to them. How close or far are they from one another? What qualities did each project have that the other’s didn’t, that would rate them higher/lower? If this project rated low, did that mean you could have spent more time on it? What did you spend your time on?

I think this project was very valuable, I just was not in a good place or mindset to actually utilize it. If this was the only project I had had this semester, it would have looked phenomenally better and would have been increasingly more valuable to me, from a personal standpoint. But because I was so overworked, this project didn’t have the same value to me as it did to other students, as I experienced it “at the wrong place, at the wrong time”. In relation to my final animation project and symbol project, the Power Report ranked the lowest of all of them. This is because with my animation project, I struggled throughout it and made a multitude of mistakes over and over, but still learned a lot, and with my symbol project, I didn’t struggle but actually got to learn how to in-depthly use Illustrator and produce exactly what it was I wanted, all the while easily understanding and becoming naturally proficient with the program. However, with the Power Report, I only struggled and failed while also learning nothing. This project did rate low, but it wouldn’t have changed no matter how much time I spent on it because I was so overworked that all I could do was stare blankly at the screen while my mind stayed empty. I tried to ease up my stress by prioritizing my mental health and getting other assignments that I could easily do out of the way so that I could focus fully on the Power Report, but I believe that it was too much too fast.

6) Break down the percentages of what entities are responsible for creating growth within the creative you. Am I part of it? Part of it is on you, right? Do you consider your classmates/friends as influencers on the course of your trajectory for success? At the end of the semester you will be evaluating me, but right now within your own pie piece, how much have you brought to the game? How did it end up that you brought that much?

I think professors are about 25% of the growth, classmates are 10%, and I am 65% of the growth responsible for creating creativity within me. I absolutely consider my classmates and friends as influencers on the course of my trajectory for success, because they are the people who I refer to when I need help or a secondary opinion on something. If they think something looks off, I mess with it until it looks better, and we both communicate until I’m fully satisfied with the end result. Sometimes it still doesn’t look right to them, or it’s not what they would do because they are of a differing opinion, but once I get into that territory, I go with what feels right to me (so long as the product itself has the core foundations correct).

7) Ask me or express something, you feel like you can’t in class or even my office: tunarice.tumblr.com/ask

Current Expert Hours & Projected Fall 2019 Type II Expert Hours

I believe my first formal experience would be creating a symbol to emphasize the danger of endangered myliobatiformes. I went through several iterations of the symbol, first starting with the idea of trying to attract people to the symbol, then switched my idea to wanting to make viewers feel anxious, danger, and worry, while still keeping an idea of unity within the piece. I worked about 47 days on that project, so it allowed for a lot of design possibilities to expand and test upon, along with more opportunity to work outside of class, I would say I worked about 2 hours in-class, and about 5 hours outside of class daily. My envisioned hours for Typography II would be only slightly less: the full 2 hours in class, and then perhaps about 2-3 hours outside of class. I love this class and am learning a lot and quickly, especially the creative and artistic freedom we’re given so I can really experiment with and enhance my mental toolkit, from style to build of the actual model. I love the creative liberty so much, and really appreciate it, as I have a very distinct understanding that in the real world, that will be much more limited to whatever the client wants. This allowance of trial and error is extraordinary. As for the 10,000 hours, physically I could not hope to fill that with all the other assignments and requirements within my schedule, but I know I’ll make it up with my mental attendance: thinking about assignments, how I’ll go about different processes, different designs I’ll see in the real world that I’ll subconsciously file away in my head.

I am very excited for this year.

A Photographic Solution_essay_and_image

Lily Perkins

Professor Bill Ivey

Foundations of Art and Design

March 21, 2018

 

REFLECTIVE ESSAY

 

Within the first video by My Bloody Valentine, it opens up with an extremely desaturated girl dancing to the sound of an electric guitar. As the majority of popular music today has a very specific format, this music goes outside the realm of normativity, and distracts me the viewer in a unique way. Through the use of blended and loosely dictated vocals, the music comes across as extraordinarily psychedelic, which would cause the viewer to get a sense of out-of-placeness and experience the music in a way they most likely haven’t before. This blended dialogue mirrors the effects and lighting of the video. With a white background causing the people within the video to blend in to the point where you only see basic features, this could symbolize the idea of humanity erasing itself into nothingness. This is further emphasized through the lyrics, “Soon/That (I’ll harm you” within the second verse and the third verse, “Come back/Have faith/Someone like you/Can find the reason/Of what I did to you/Yeah yeah”; as humans are the only creature to possess a sense of morality, the idea that is being portrayed within the song that a person is murdering or killing, shows that humans can and will distance themselves from their compassion even if they are murdering and using love as an excuse to do so. One shot within the video showed a close-up of an eye, which further proves my assumption, as the eye can be a metaphorical window to the soul, thus the person is blurring themselves to a sense where their souls can barely be distinguished from their surroundings.

As the video opens, the first scene to appear within the music video by Cocteau Twins is what appears to be the inside of a blue seashell of some sort. This scene fades out to reveal a sky above trees, which have been heavily edited to make the sunlight dance gayly across the screen with a multitude of colors. As the video is very non-linear, it is emphasized through the word choice within the lyrics, which are also quite non-linear. The colors are bright and flashy, and as there is a multitude of layers of images, this causes the viewer to experience elation and a build-up of sporadic emotions, similar to what one would feel when one is in love. Throughout the song, the repeated lyrics of “And we can make love” and “We’re covered by the sacred fire” emphasize this, especially when many of the scenes are repeated, showing a recurrence of the experiences this person is feeling. Similarly, when the singer says at the end and towards the beginning of the song “And we can go”, the close-up image of a bird in flight is shown, providing the feeling again of elation yet this time with a sense of calmness for the viewer.

Within the last song, De Luxe, written by Lush, it appears to be written that the “main characters” within the song are on a playground or park doing drugs. Through the lyrics “No incentive to hide/Happy coursing through my veins/Don’t even know my name/When I’m up you’re coming down”, “Some sight to feel our earthly bed”, “Paper flowers bring me luck”, and “Grass in my thighs my aching legs”, it is clear that she is high on drugs within the song and while she is still euphoric, the person she is with is having the drugs start to wear off. This could also be a metaphor for getting high “on life” while the people around her are trying to drag her down. As the first scene is of flames growing larger and larger, this shows the person’s growing determination and “fire”, as her lack of care at the opinions of others are emphasized with the lyric, “No incentive to hide”. There is, like the previous song, a multitude of colors and layering, especially with the lights playing across people’s faces. The specific part of the circles on a woman’s face appearing to the timing of the music is interesting, and briefly impacts a sense of order in the chaos of the song and lighting to the viewer. Beginning with fire and choosing the last scene to be one of the woman slowly fading into water, this slows the tempo of the video and song, and leads the viewer to grow calm following the frenzy of emotions impacted on them throughout the majority of the video.

Throughout all three music videos, light, color, and image layering was highly used in order to emphasize the emotions and feelings perceived by the lyrics. Without such unique and intense imagery and editing, the overall opinions and understandings gathered from the videos would not have been as accurate nor as complex, as such mirrors the human psyche.

Blog Post #11

Part One

Bob Bryant – His first introduction into what would later become his career was that of the pinball machine. He especially loved the pinball version called “Fireball”, and only partly because of the graphics involved. The first game console Bryant ever used was called “Pong”, and the first computer game he ever played was a text-version of Star Trek. After Fireball, Bryant’s next favorite game was Space Invaders. Bryant first owned a PC Clone for his business job, while his views changed, and he got into movies which Bryant pursued by going to film school. While there, he still kept up with Nintendo, and eventually got passes from an ex-girlfriend to E3. While there, he was completely “blown away” by how big the game industry actually was. From there, Bryant got into World of Warcraft, and wanted to join the gaming industry rather than continuing with film. Once in the gaming industry, he became the lead tester for Mattel (new games they would come up with). The first game he helped design and worked on was that of Barbie’s Race and Ride, which sold for a lot of money as a console game. Finally, Bryant began publicizing pinball games he helped design. This was interesting, because as Bryant started out, he was initially interested in pinball — the grandfather of video games — and as such moved to consoles and such, yet when he acquired a new passion for something, he left video games (not quite behind, just to the side) and focused on his new aspirations. However, he eventually went back to it the moment he found out more about it and learned how closely it met with what he truly wanted to do.

Alexandra Robinson – With two daughters, the eldest being Gillian and the youngest Marisol, Robinson’s art career had been profoundly impacted, and as such she had to stop working and sell her studio. While at first thinking of this as a curse, she later realized it to be a blessing, as with the newfound responsibilities and time management tying her hands together, she was able to explore a new art style and see the way her children viewed the world through their own images. With Robinson’s presentation, she showed the many images they took using even the most fundamental aspects. There was much repetition among the images, and then a brief disruption would occur, and then the images would continue in a repetitive tone, much mirroring the acts of life. Every image Robinson’s daughters took was instinctual, and of things they enjoyed. Their images contained no balance, simply changing what was in focus. With this new knowledge, Robinson realized that as her daughters played and simply took pictures to have fun, approaching any school assignment similarly would be akin to failing. As an artist, she wishes other artists to take away from this that it is always important to remember to play.

Joe Vitone – Based off of 1998 black-and-white images of families and individual people in photographs — representing the general population of different places within America — Vitone took colored images of his own family in Ohio, along with other people he knew. As Ohio is a very blue-collared area, Vitone wanted to capture the aspect of the people who lived there, and tell their story through their backdrop and who they were. He wanted to find the purpose of the pain within growing old, and portray that through his photographs. Vitone wanted to convey the importance in valuing ourselves and others, emphasizing the sizes of his photographs as the size has a definite impact on how people view the image and what traces it leaves in their minds. As these were pictures of everyday good working-class people, many children photographed were illegitimate, some mothers were seen as extremely young in age, and after the images had been completely finished, many people within the images had died — most due to old age.

Part Two

Throughout this semester, this I would rank as one of the top classes in which I felt most helped long-term in where and how I wish to accomplish my end goals. By learning about all the presentational speakers; hearing their stories and giving my own feedback when they spoke, I was able to learn more about what it is that I want to do and how it is I can go about doing it. It shone truth on the real struggles of gaining an artistic, graphic career, and how to maintain such a job. With the past mistakes of others, I was able to glean their knowledge of things and thus learn more about the “shoulds” and “shouldn’ts”. The only critique I could think of would be that of possibly having more of a variety of presentational speakers. Many of them were either graphic designers/illustrators or game designers, and though this profoundly helped me, students studying in other fields would have been more hurt by this course of action, as they weren’t disposed nearly as much knowledge from adultier adults as other students were. Along with this would be to make requirements for the course and assignments more clear, as the first notes we had been supposed to take no one had clear knowledge of (yet I am pretty sure you already know this).

Blog Post #10

Part One

Annie and Nate Austin worked together to create the self-funded video game “Wildermyth”. Nate Austin worked in the technical side, while Annie Austin worked in the artistic aspect to create their game. Through their own love of storytelling and video games, they took aspects from other fields that they enjoyed to create the video game that they wanted. Inspired by tactical combat, character creation from the person-to-person dice game “Dungeons & Dragons”, and fantasy settings, the Austins got together a group of friends and relatives to put love and effort into a creation. There were a few hiccups along the way, including conversion of art to graphics, and basic programming. The Austins and their crew learned to play on each others strengths and keep people on who were loyal to the game. There were only a couple times when someone left and one time when they had to hire someone to help with their game, yet this was still someone who wanted to do it — not solely for the purpose of getting paid. They learned lessons of what to and not to do, such as only building your own tools if absolutely necessary, using existing tools, and listening to your audience for what they want. They were taught things by players that they hadn’t known or realized before, which only came when they worked with their audience (outside feedback is of great importance as you get too used to your own game quickly). In the artistic aspect, it is important to not feel too personal to any one creation, as more than likely it will get scrapped and completely re-done. It is important to decide on the feel of the character design and understand that everyone can make changes, as the effort to making the game is that of a team.

Part Two

  1. What was the process or idea that started you in your knowledge of what you wished/wanted to do?
  2. I have heard many accounts of students and people who thought they wanted to do something but then accidentally stumbled upon something else and everything turned out dandy. What would you suggest besides the old “pick up your feet and try again” method should someone start to doubt themselves? How should they go about “picking themselves up”?
  3. What advice do you have for students who don’t know what they want to do, or are unsure?
  4. To be an artist in the gaming/movie industry, what methods would you suggest or know of to achieve that goal?
  5. How does one know that they are in the right place? Major-speaking or what have you? If I am not sure I know what I want, how can I start finding the right questions to ask to figure out what I want and need to be?
  6. How do I know if I’m good enough for what I’m passionate about? Passion only goes so far in businesses — how do I know if I’m worthy of it?
  7. What’s the difference between liking something and being truly passionate about that thing?

Blog Post #9

Part One

Alejandro Ura – He’s been supported by many industries, and believes that engaging with players over possible ideas is a definite thing to do as kids are likely to give feedback and other ideas. Ura says to associate with kids to understand the marketing/publishing audience. He is involved in sports tournaments for SXSW Gaming. Being a beginner is okay, so long as you keep trying and keep going. While passion is mostly involved with craft, it isn’t all you have to have, as you also need an understanding of your craft. Along with this, is the importance of immersion and iteration: the ability to immerse yourself within your audience and empathize with other gamers to understand them, and the ability to build a lot of different things all the time.

Anthony Zubia – With student life, he participated in wall art and graphic events internships, learning advertising and that there is no method of creativity. He has done multiple freelance work, campaigns emphasized. He worked the majority of his time with ads to raise awareness for testicular cancer, creating shirts, posters, and designing race cars. Zubia is able to maintain his freelance work by joining online things to share and sell his work, which helps bring extra money in.

Edith Valle – Valle’s life tremendously influences her work, as she grew up in a traditional Mexican family, yet by going to a typical American school and learning both customs, she feels caught between two worlds. She learned more about her own culture through art and design, and from this moved into a more digital space. At first, Valle began making concert posters and internshipped, which allowed her to learn and improve her skills much faster. When she went to Mexico, she focused on the colors of it, and as such designed and made her own wall since she was too worried about painting on an “official” wall. Valle works now mostly on the Risograph, creating the art to go with the poem books written by other students. Along with this, Valle worked on a t-shirt line with people to promote educational awareness on body positivity, immigration, and environmental dangers.

Part Two

http://www.internships.com/chegg/listing/illustratorgraphic-designer-internship

https://boards.greenhouse.io/3876393/jobs/833629?gh_src=afj5sl1#.WgTnRManE2w

http://www.zag-inc.com/contact/job/Character_Design_Intern

https://www.google.com/search?q=disney+television+animation+internship&rlz=1C1JZAP_enUS733US733&oq=disney+televiaion+animation+inter&aqs=chrome.1.69i57j0.6712j0j4&sourceid=chrome&ie=UTF-8&ibp=htl;jobs&sa=X&ved=0ahUKEwi83Jmi1rLXAhWi8YMKHUXMDbwQiYsCCDEoAQ#fpstate=tldetail&htidocid=2jO3uLwupEQxEn-PAAAAAA%3D%3D&htivrt=jobs

03 Sequence – 11/6/2017

Possible typefaces:

-Centaur (MT)

-AdobeJenson

-Adobe Jenson Pro

-Alegreya

-Boxtrolls Font

-Steampunk DEMO

-UnZialish

-Poor Richard

-Perpetua Titling MT

Writing Used:

“Yes, it isn’t fair. Life isn’t fair. Everyone says that; everyone’s taught that. I didn’t want any of this to happen — none of this was fair! …But look what I got from it. I get you. And maybe I’ve been thinking about life all wrong. Maybe it seemed unfair, but what if it’s more than fair? I got to meet all kinds of new people, people I never even knew existed. And I got to find out what love was like. I discovered the pain that came from that. I discovered what it’s like to live. I never intended to get pregnant. But when you came out — you were mine. Like clay molded from my hands. But with your own self added. He gave me you, but he didn’t. You are yourself and life isn’t fair and you teach me what true love is like every single day and life is hard but it is beautiful and every flaw every quirk every struggle and hurt and pain that comes from it makes it worth it. It can hurt so bad sometimes, but then I remember that I can feel the pain because I am alive. You will not be treated fairly. That is not an option. But you can learn and grow and realize that being kind and gentle and equal is not the same as being fair. Fair is cold and hard and calculated and yes, a part of life. But life also gives and shares. The world is a roughly carved slab of marble — cold to the touch. But remember as the cold seeps into your fingertips and steals away your serenity — you are also warming the rock.”

Images Used (Not complete): note to self – pictures of rocks/ice/cold things. Autumn; use seasons?? 

 

Blog Post #8

Part 1

  1. Graphic Design –  Prof. Jimmy Lou: Within this presentation, he discussed the benefits, maintenance, and use of the Risograph and the Lab that coincides. He also brought students’ attention to advertisement and publishing, as in how we think about the world and how it thus effects us. I think that it makes quite a good bit of sense, and that as someone publishes something to be shown and brought out into the world, they should be aware of not just what they accomplished, but how it impacts (and was impacted) by everything that surrounds it.
  2. Photography – Prof. Bill Kennedy: This presentation had much less talking, and chose instead to communicate through images. By taking photographs of just basic things lying about (for example, old sticky notes at the bottom of a drawer), Professor Kennedy was able to manipulate the images into something completely different, yet still with the same basic shapes involved. He included design elements inspired by a historical way another culture would create meaningful images, that he has been fascinated with. One could not have been able to figure out what the images were beforehand without him explaining, but once revealed, the answer became very apparent, causing an “Ohhhh, yeah, duh” moment. Working through what I believe to have been primarily Photoshop, Professor Kennedy uniquely edited the images in the way he describes as being whenever he was in the right state of mind. To force oneself to continue with a project that feels off or wrong is illogical, and can even be damaging to the resulting creation.
  3. Graphic Design – Prof. Tuan Phan: As a designer who created much of the ads/posters used by the school, along with many other companies, Professor Phan utilized not just well thought-out and elaborate images, but simple doodles as well. He brings many working students on board with his projects as well, allowing them to have a growing experience with that kind of work, and the demands such a job holds. It was fascinating seeing how his doodles could be brought to the worktable and become an image displayed on a bag, and keeping all his work in mind when approaching a new topic or job. Normally, doodling is just seen as a way of procrastinating or avoiding death by boredom, and not something to be taken seriously. With Professor Phan’s examples and demonstrations, this shows that while hard work through the creating process is a measure of genius and imagination, and should be used within every available aspect, creating for fun and relaxation isn’t something to be discarded immediately, and never taken out of the radar for any possible jobs.
  4. Graphic Design – Prof. Kimberly Garza: An experimental filmmaker, Professor Garza focused greatly on the different jobs she earned and how she managed and thought differently about each one. She also discussed the laborous process of re-animating an old technicolor film, of which she accomplished alongside her husband. Professor Garza focused most predominantly on the three words: curiosity, passion, and wonder. These words she brought with her on every project, and by having this mindset, was able to accomplish each goal she set out for herself. She pours herself into her work, and thus by being completely surrounded mentally and physically by the backgrounds, people, and customers she is working for, is able to create exactly what they want in the way where it honestly and completely reflects the things the companies want to portray. She demonstrates the ability of going the extra mile, and as such loving every aspect of the job of a graphic designer, especially when it comes to the obstacles. By setting one’s mind to a task in a wholesome way, there is a definite result of finishing the task with the utmost accomplishment and gratitude.

Part 2

My five year plan is to finish St. Edward’s with a degree in Fine Arts, and minors in Business Administration, Creative Writing, and alongside these Psychology. Also, I will take comic/storyboarding classes. I will need all these, as each is influential in what I plan to be after college, and pertains in their own way to my skillsets and abilities. Though I don’t expect to be hired immediately after university, I will go into movie-making and/or storyboarding through novels, animated films, or simply live-action films. I will start as a PA and gain basic skillsets, and then hopefully begin to move up in the ladder.

03 Sequence

For my book, I plan to start off with images implying death, decay, and dark ideals. Nothing morbid — what I am aiming for is things mostly sad and depressed. Throughout the book, the images will gradually become more animated and alive, and along with this more colorful and light-hearted. Not all of my images will consist of strictly living things, but some might be the absence or inferred presence of live things. This would be similar to that of a block of cold stone or a swingset/playground. The first images will most likely be more monotone to confer the metaphor of depressed thoughts.

All this imagery is meant to go along with a portion of writing I created in the mindset of what if a parent decided to continue with the lesson of “life isn’t fair” when scolding their child, instead of just using that as the only sentence with which to teach. I grew up constantly having parents/adults counter my complaints of “it isn’t fair” with the classic “well, life isn’t fair (so grow up)”, and the only thing it really accomplished was leaving me feeling sad and rejected, as though my feelings and arguments weren’t valid. In hindsight, I realized that this was just a quick, maybe even lazy, method of adults’ to stop any arguments immediately rather than truly teach the child about the world. It’s a habitual shortcoming in our society, and in fact only really teaches the child to think of themselves and only themselves as since the world isn’t fair, and since there’s nothing to be done about it, there is also no such thing as community and acceptance. The world isn’t fair, so why should I be? I call bull on that, excuse my language, but I think that life isn’t fair only because we as people make it that way. If we really thought about it, and started to change how we taught children by really talking to them and explaining our reasonings rather than just shutting them down as fast as possible, maybe the world wouldn’t seem so morbidly sad and lonely. Maybe people would come together more, and divide themselves less. So, I want this book to convey a different approach to the first teachings of a child.

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