Mad Scientists?! A Response

In making decisions in art, you must account for your audience and how they will interact with your work. You don’t have to, but what is art without consideration of people or their situations? This is conveyed in an article by N55; they question the reality of art in relation to its context. For me, mostly as a designer, anticipating how my audience will process my work is extremely important. I need to understand the constraints of my audience in order to create emotionally effective work, like mentioned in an interview with Superflex. I make my decisions in design based on what I like and how I think other’s will see it. Much like Paul Elliman mentioned, I don’t only have to do what I like or only what the client likes, I can combine two things to make something satisfying, it doesn’t have to be one or the other. Art shouldn’t be full of sacrifices, it should be combination and compromise.

In order to achieve fulfillment with a finished piece, I revise until I’m happy. My work is ever-changing, like my mind. But editing doesn’t mean taking away, it can also mean adding on, like Paul Elliman says. Revision isn’t always chopping away the bad, it’s adding on to the good. There isn’t a hard stop when it comes to art, I don’t believe you can really finish art because half of art is how it continues to interact with the world, something that changes over time, like Maria Lind noted. However, I generally stop working as frequently when I find satisfaction in my work.

Reworking projects for me is only possible with the passage of time and the influence from other work. When I’m stuck in a rut, I leave my work and go out to rid my mind of a specific focus. Once I find an idea, it hits me, and I return. As Maria Lind brought up, with an onslaught of new products coming out everyday, finding inspiration is not hard. Or after a session of distancing myself from a project, finished or not, I am able to bring new ideas to the table.

 

Designer VS Artist

While diving into Design and Art by Alex Coles, I, for the first time, discovered a difference between design and art. Both fall under the same realm of creativity, but serve different purposes. Design serves to satisfy some sort of exigence; it fulfills a need to solve a problem or function as tool. Design can have artistic appeals but in the creation of the product, art might distract from the importance of a well developed function. Art on the other hand, can be uncontrolled and unplanned with means to manipulate ideas rather than the tactile issues around it. Both however can be easily influenced by its surroundings in the present or the past.

I view myself as the artist. Seldom am I looking to design a solution to common life problems, but I find myself working for others to create a product in graphic design. I’ll listen to their needs and combine it with my artistic wants to design a solution to their problem in advertising. I more often create art out of the blue with no real purpose besides putting my thoughts out into the world creatively. As I found stated in “Good Design: What is it for?”, art should be less for the appeal to all and more for the satisfaction of the artist. This idea is one I can support because of the heavy hand of business I often see trying to manipulate art to their advantage, profiting off of the copying and distortion of pre-made ideas by artists who only made art for themselves or by artists who created art with intense influence by commanding orders. Art is for the artist, whoever else sees it is only there to interpret. 

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