Creativity and Making: Harra

This talks about focusing more on the “cries and facing the delicate values that are about to be dissipated in the whirling change”. I like the tone that the author gives that we should not only look to the future, but also the past, and more importantly, the present. This made me think of still life, which I had mentioned before is a style of art that I very much enjoy. Still life focuses on everyday life in a snapshot of ordinary objects that seem like they may not hold much significance, but can have deep meanings despite not looking as “sophisticated” as a portrait from Rembrandt.

However, our perceptions of design are very different, as the author points out by stating that design is not merely a western construct. It dates back to the stone age (and the author mentions 2001: A Space Odyssey, I love that movie!), meaning that design is a worldwide thing. Something aesthetically pleasing to me can seem mediocre through the eyes of someone viewing it across the world, or not even mediocre, but just not share the same appreciation that I do. After all, as the author said, part of design is communication, and if you cannot communicate something to someone else then they cannot appreciate your design. If I made a still life photo and showed it to someone, they may not like it because even though I’ve made something from our own living world, I failed to communicate properly with my target audience.

To me, design is a lot like beauty: It is in the eye of the beholder. Although that statement is cliche, I believe it to be true. Somebody’s newborn baby is the most precious and beautiful thing in the world to a mother and father, but perhaps to a nurse, who has gone through helping mothers with childbirth for years on end, the baby may just look like any other. Or, she could still find that baby beautiful, because, as the author said, design is based on understanding. She can understand how the mother must be feeling and see the beauty in the child, despite the fact that the child may be covered in feces and other fluids.

The philosophy of design is something that the author touches on, and I’m glad they do. I myself sometimes wondered, “Why did these really old buildings still have distinctive patterns and such on them?” But then, I suppose that (as the article states as well), humans do find joy in designs and aesthetics, not matter what time period we are in. Did the stone age hunter gatherers arrange their berries in a certain way, and paint their weapons and faces? They did, they still appreciated their own form of aesthetics and art, which can be proven with cave drawings. No matter how far back we go, humans always want to have fun with things, implementing their own patterns and visually pleasing designs. Even if something has no practical purpose, we still care about it, it is just how humans are made. Although it clearly states in a paragraph titled “The origin of Design” and claims that the idea of “design” was created only 150 years ago, I disagree. If the article defines design as something that is based on communication and understanding while dealing with the world around us and using that as the canvas as well as the paintbrush, surely design was thought up by someone earlier than John Ruskin and William Morris.

Creativity and Making_Flusser

“The Photograph” Reflective Essay

 

For me, reading “The Photograph” reminded me a lot of my philosophy class, when we talked about how taking a picture of something was the lowest and most basic form of expression. This was emphasized in the paper when the writer was talking about the philosophy of photography of course, specifically when they talk about how the casual and naive viewer of a photograph will simply see the photo and believe it to be the most accurate form of expression, and that they are one in the same. I realize that this is not the case, but that does not mean that I don’t consider myself still a naive observer of the world, because I do. However, I consider myself to be like the naive observer that starts asking questions, simply starting to embark on the journey of philosophical photography.

One of my favorite forms of photography is “Still Life”. This summer, when I visited my brother in Germany, we went to the Alte Nationalgalerie, as well as a museum of modern art, in which there were 2 exhibits focusing on still life. When I was younger, I simply enjoyed still life because I found it aesthetically pleasing and would often put it as my computer background, replacing the classic windows backgrounds with something I considered to be a little more refined. But I hadn’t really questioned why specific items were placed where they were, or the purpose of the camera lighting. Luckily, my brother had been studying art longer than I had, and he enlightened me and helped me think more openly about art, and pushed me to question all of the little things in art pieces, because despite them not taking up as much space, that does not mean they are not as significant as some of the bigger and more obvious features on a piece.

I enjoyed when the author went more in depth into decoding and the concept of the world being in black and white. Seeing the world and the people in our world as merely “good” or “bad” is very close minded. I think about this a lot when I read books or watch movies. When a storyteller tries to make a villain just completely bad, it makes for a forgettable villain with a usually boring motive as well. However, when the villain is humanized, showing gray areas, it makes you think more about the character development, and how the grey areas could affect the main character, making for a much more interesting story than “The Mary Sue main character goes to defeat the Big Bad who is trying to destroy the world because they are so evil!” Simply put, I find it boring when a storyteller will try to imagine the world in black and white, which I really agreed with from the paper. I understand that these things don’t really relate to photography, but I am majoring in Interactive Games Studies, and I hope to make my own successful video game, so thoughts about character concepts and world-building often pop into my head.

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