- Nate and Anne Austin, a couple making the game Wildermyth, a 2.5D tactical RPG. The development was in Alpha, but it was interesting to see how they worked together and explained the ideas and trade offs of teams for making your game. I thought it was pretty cool how they were a couple working on a team, and he handled the coding aspects, while she handled the art direction. They seemed like they had a good partnership, and mentioned other members of their team who helped, like the writer.
They reminded us these 5 important things
Scope
Revenue model
Game design
Art direction
World building
- What made you want to be a professor?