06.0 Mid-Term Assessment Essay

In my current goal for expert hours I’m doing better than last semester but still not meeting my goal completely, averaging out at about 8-10 hours a week instead of my goal of 13.

I don’t think my idea of sophisticated work has changed, but I’ve become more aware of what to look for in sophisticated work, especially in after effects, as I had to consider types of motions and timing to add to what I already knew about sophisticated work.

Having spent a good portion of the class working on projects in after effects, I feel like I’ve learned more about timing in motion-based projects, as well as how to compose animated projects, because a layout that looks good while still won’t necessarily look good in motion. I also learned more about how after effects interacts with different programs, which is something I hadn’t really considered beforehand.

One thing I’m still unsure about is how to differentiate between layouts that are better suited for still compositions and layers that are better for animated compositions, and I was wondering if the difference is within the layout itself, or how the layout is animated, because I felt that I had a lot of problems using the canvas size in an effective and non-cluttered manner.

The first projects that comes to mind when thinking about the weather project was the app interface project from image methodology and the information graphing project from graphic design 1. I chose these projects because the app interface was also created in after effects, thus requiring a knowledge of timing and composition, especially since both projects were mock ups of an interactive interface, and I feel that I would have done much better on that project if I had the knowledge about the program that I have now. The app interface was different from the weather report because the compact, app based interface forced me to design in a different way than I’d design an interface for a computer interface, and I also had to work with paragraphs of text and images in the app interface, as opposed to the short points of data and graphics used in the weather report. I chose the information graphing project because they both utilized “points” of data that had to be effectively laid out and communicated, with the difference being that one project is still while the other is in motion. I would rate the weather project as a 6/10 and the app interface as a 5/10, while the information graphing project would be an 3/10 in terms of difference.

I consider you, myself, my classmates, and other designers part of my influences within design, because I am constantly learning from everyone, either by direct lessons like online tutorials or in-class instruction, or through seeing how other designers and classmates tackle problems that I may also have in my work, or how they interpret their solutions. Seeing my classmate’s work in critique is especially important to me because I have noticed that I tend to misinterpret instructions, so seeing my classmate’s work helps me see how I should be interpreting instructions, and what I can do to fix my misinterpretations. I’d say in terms of percentages, 60% is me, 25% is you, and 15% is my classmates and other designers. I believe that 60% is my own growth because I feel that a majority of growth can’t come from another person, and must instead come from one own’s efforts. If the majority of growth comes from someone else, I’d say that’s more like passing off someone else’s growth as

Expert Hours Goals

how many hours a week = I want to log more expert hours this semester, so if my average last semester was six hours per week, I’d like to make this semester 13 hours per week.

what should be the mid-term total = If I work for 13 hours each week, I will have 119 hours by the midterm.

what should be the semester total = my semester goal is 238 hours


what is your current grand total expert hours going back to elementary school =   assuming my average of six hours per week from now back to high school, and three hours a week from middle to elementary school, my current grand total should average around 8,100 hours.

Graphic Design 1 assessment

I don’t think there is necessarily an amount of practice time that is considered obsessive. I don’t think there’s a such thing as too much practice, but realistically, practice time must be managed well, or else it becomes unhealthy when a student fails to fulfill their other needs or obligations, regardless of whatever is taking up their time happens to be. On the other side of that, I don’t think I can say for certain that there’s an exact amount of time that it takes to create a sophisticated amount of work. For me personally, I’d say around 3-6 hours, but that could be faster or slower depending on what the project is, and I’m sure that most people have very different necessary times as well. To put it in arbitrary terms, I’d say a student needs at the very least, enough time to come up with an idea, tweak the idea, create it, critique it at least once, and then revise it, however long that process may take for them personally. I feel that I am situated in somewhat of a middle ground between both the minimum and maximum amount, depending on the project. I’m always drawing and designing, and thinking about my ideas and creations, but I wouldn’t say it’s to an unhealthy extent.

Much like my opinion on how much time is too little or too much time, I feel that the idea of what is considered next level is also very subjective; it depends on the amount of experience of the designer. I would consider a next level design a design that builds on previous design experience and pays attention to details that are usually overlooked in favor of default-y settings. I would say the next level on my map would be a better use of color and space within the composition, and I might try to segment the backyard into more, more specific sections.

The most meaningful feedback I got on my map was the idea of it. At first I was thinking of using an idea where I would track where my dog liked to walk or stop whenever I walked her, but was later given the idea to narrow it down to a map of my backyard, since tracking her every decision would have been difficult. I used that feedback to structure the way I made the map, and instead of making it a map of my neighborhood, it’s a map of my backyard.

The most challenging part of my map was trying to figure out how to incorporate why my dog visited the places she visited into the map. In the end, instead of a written explanation like I had originally planned, I included least and most shaded areas on the map to indicate that she visited there because it was an area with a lot of shade. The easiest decision I made was deciding how I wanted to layout the map, since it’s just a representation of my backyard.

Most of my artwork is not school related, and I enjoy creating character designs. Here are some examples of my work.

I think I tend to focus a bit too much on my personal work. I enjoy all types of design, but because character design is most interesting to me, I find myself paying more attention to it more than any other type of design. However, my character designs impact the other work I do, because I have gained most of my art experience while working with these designs, which influence my design choices. In Image methodology, my portfolio app project was influenced by the design of my own watermark, as the logo makes use of the symbol. This watermark’s design is a representation of one of my character designs, and was also created in this graphic design course.

The most ideal classroom environment is one that promotes effective class discussion and critique, where everyone feels comfortable enough to share their thoughts freely. I felt that I was able to be a contributor in this class in the manner that I described above. I believe that I flourished the most while I was working on a project after it had been critiqued, because during those times, I felt a heightened motivation to improve upon my work with the new ideas and suggestions I had been given.

Graphic Design – Symbol Matrix

For graphic design, my class was tasked to create three symbols to represent an idea. I chose a mobile pet salon in which dog owners can quickly wash off their pets after they’ve played at the dog park before getting back into the car.

This project was made by creating iterations of traced, stylized, and non-objective representation drawings, which were critiqued and combined into the final three symbols above.

Graphic Design midterm assignment

In my time at St. Edwards, I’m not exactly sure how many expert hours I have gained here, but I do know that in my graphic design experience as a whole, that I am gaining hours quickly. I am always designing, both during and outside of class. Even when I am not designing, I am thinking about my next project or looking for inspiration for whatever that project may be. Despite this, I do realize I tend to get a little distracted when it comes to classwork. I’d rate my use of practice time as uneven.


As I said in my earlier paragraph, I spend a lot of time thinking about and working on graphic design projects, so I like to think that my work has a level of sophistication that reflects that time. I would rate the sophistication of my work as high.


I try my best to utilize feedback to the best of my ability and never discard any criticism before thinking it over thoroughly, but I occasionally have issues discerning feedback that I don’t necessarily have to follow from feedback that is best to follow. I would rate my use of feedback as useful.


While I push myself out of my comfort zone on a regular basis to try to experiment with new ideas, I don’t think I necessarily challenge myself enough, mostly because I’m unsure of how to challenge myself further. I would rate the level I challenge myself as medium.


As I mentioned in my first few paragraphs, my time outside of class is most often spent coming up with new ideas, or researching them. I draw almost every day, and of those days, I spend the majority of them designing, whether it be a character design, a layout, or a graphic design project. I would rate my other expert experiences as lots of extra stuff.


I would consider my social emotional development in this class as mature because I feel that I am able to make as well as receive feedback well.


I believe that my contribution to the classroom could be ranked as room temperature. I usually always have something I want to add to the discussion, but I have a difficult time articulating exactly what I want to say, so I don’t contribute quite as much as I would like.

ARTS1311 Reading #3

According to these readings, design is a way to create and form, a question to be answered or solved, as well as a means to deceive. Though these definitions sound vastly different, they are still closely related to one another, as design can be described as the process of creating a deception in order to solve a problem. As mentioned in the reading, the design may be a lever, that is created to deceive gravity in order to solve the problem of lifting a weight. However, because design has many different meanings, the definition is bound to be interpreted in many different way by many different people, who may think design is just the process of creating, or who think design is just solving a problem, or some who think both or neither of those things. These different views in perception allow one to govern what they consider to be design, and may exclude one design that another would include. For example, one who is in agreement with Adolf Loos may see the worth of an object tied to it’s usefulness, and see it’s efficiency as good design, while another may see the worth of an object tied to it’s aesthetic value, and others still who consider both or neither.

In order to better prepare myself for creating aesthetic objects and ideas, I believe I need to have a better understanding of design as a more static concept. I tend to see everything as design in one way or another, which prevents me from thinking about design in a more informed, narrow view in order to see it more critically on why exactly a specific thing is considered design. In order to practice my creative muscle, I look at the work of other artists and try to understand what makes their work an excellent or poor example of design. I experiment with new ideas, but also allow myself to play around with no end goal in mind in order to discover something new without limiting myself to a goal that must be met. In order to exercise my creativity I plan rough drafts to get a feel for what I want to work with, and rationalize why or why not an idea is a poor, good, better, or best idea. I view my creativity, almost ironically, as a very technical skill that I treat almost like a formula, though I’m aware that creativity is far from that of a formula, thinking in that way allows me to think through my ideas step by step rather than messily and spontaneously.

ARTS1311 Reading #2

The guidelines for different projects are set simply by the project’s purpose. An artist’s purpose for a project, for example, may be a critique on an issue, in which, the guidelines would be set by the message that the artist is trying to portray, and prioritized by the effectiveness of each part of the artwork and the significance of its meaning. A graphic designer, however, prioritizes the solution of the issue, seeking to use their work to solve it, rather than critique it. These two ways of solving the same problem can of course, and often is used in a way that combines them together.

I make decisions based on both my gut feeling, previous experience and inspiration, and based on what I desire the outcome to be. I’d consider these methods substantial due to its basis in experience and desire for a specific outcome. Using this method, I feel that I am able to make an informed decision. Knowing if something is “good” is often where my gut feeling comes in, as “good” is more often than not, a subjective term. Something works for me if I internally feel that it does, and if I know that how it works is subjective. However, if something does need to be reworked, I’ll experiment, do more research, or search for inspiration until I feel that it works.

ARTS1311_Elements and Principles

Line: a long, thin mark. Includes implied lines, actual lines, cross-contours, and psychic lines

Shape: an enclosed drawing that takes up space

Texture: having physical or illusionary qualities of texture, represented, visual, and physical

Value: proportions of brightness

Color: hue, saturation, and value

Plane: a 3D space with little to no thicknesses

Volume: an enclosed 3d form with length, width, and thickness


Mass: a solid 3d form

Space: the interaction between two areas

Light: The contrast between light and dark areas used to enhance, obscure, and effect emotions

Time/motion: implied or actual movement or passage of time

Unity/variety: the elements of a piece as a whole in relation to othet elements through visual diversity

Scale: the relationship of an object’s size to expectations of normal size

Proportion: relationship of the size of parts of a piece to one another

Rhythm: a sense of movement

Emphasis: the purposeful arrangement of elements in a piece to create a primary focus

ARTS1311 Reading #1

As stated by Norman Potter in “Is a Designer am Artist,” “A designer works through and for other people.” Designers exist to create the physical, digital, and sometimes even metaphorical idea or aspect of a particular idea, and an idea cannot be created without outside influence of others, thus, a designer is always working for someone in some way, whether it be directly or indirectly, as an idea cannot be confined to a single person.

While all art, in some degree is centered around the self, due to the artist’s experience and own thoughts put into the artwork, however art is not in itself narcissistic.

A designer/artist can exist because design in itself is an art. To be able to design is to draw from a creative train of thought, and thus, design is inherently artistic.

In my opinion, the difference between an artist and designer is that the designer creates art to apply to something that is not inherently a form of art, while an artist creates art for the sake of art. I would consider myself both a designer and an artist, as I create both for the sake of creation, and for the sake of applying my work to a non-artistic purpose, but I consider myself more if a designer than an artist.