For graphic design, my class was tasked to create three symbols to represent an idea. I chose a mobile pet salon in which dog owners can quickly wash off their pets after they’ve played at the dog park before getting back into the car.
This project was made by creating iterations of traced, stylized, and non-objective representation drawings, which were critiqued and combined into the final three symbols above.
In my time at St. Edwards, I’m not exactly sure how many expert hours I have gained here, but I do know that in my graphic design experience as a whole, that I am gaining hours quickly. I am always designing, both during and outside of class. Even when I am not designing, I am thinking about my next project or looking for inspiration for whatever that project may be. Despite this, I do realize I tend to get a little distracted when it comes to classwork. I’d rate my use of practice time as uneven.
As I said in my earlier paragraph, I spend a lot of time thinking about and working on graphic design projects, so I like to think that my work has a level of sophistication that reflects that time. I would rate the sophistication of my work as high.
I try my best to utilize feedback to the best of my ability and never discard any criticism before thinking it over thoroughly, but I occasionally have issues discerning feedback that I don’t necessarily have to follow from feedback that is best to follow. I would rate my use of feedback as useful.
While I push myself out of my comfort zone on a regular basis to try to experiment with new ideas, I don’t think I necessarily challenge myself enough, mostly because I’m unsure of how to challenge myself further. I would rate the level I challenge myself as medium.
As I mentioned in my first few paragraphs, my time outside of class is most often spent coming up with new ideas, or researching them. I draw almost every day, and of those days, I spend the majority of them designing, whether it be a character design, a layout, or a graphic design project. I would rate my other expert experiences as lots of extra stuff.
I would consider my social emotional development in this class as mature because I feel that I am able to make as well as receive feedback well.
I believe that my contribution to the classroom could be ranked as room temperature. I usually always have something I want to add to the discussion, but I have a difficult time articulating exactly what I want to say, so I don’t contribute quite as much as I would like.
According to these readings, design is a way to create and form, a question to be answered or solved, as well as a means to deceive. Though these definitions sound vastly different, they are still closely related to one another, as design can be described as the process of creating a deception in order to solve a problem. As mentioned in the reading, the design may be a lever, that is created to deceive gravity in order to solve the problem of lifting a weight. However, because design has many different meanings, the definition is bound to be interpreted in many different way by many different people, who may think design is just the process of creating, or who think design is just solving a problem, or some who think both or neither of those things. These different views in perception allow one to govern what they consider to be design, and may exclude one design that another would include. For example, one who is in agreement with Adolf Loos may see the worth of an object tied to it’s usefulness, and see it’s efficiency as good design, while another may see the worth of an object tied to it’s aesthetic value, and others still who consider both or neither.
In order to better prepare myself for creating aesthetic objects and ideas, I believe I need to have a better understanding of design as a more static concept. I tend to see everything as design in one way or another, which prevents me from thinking about design in a more informed, narrow view in order to see it more critically on why exactly a specific thing is considered design. In order to practice my creative muscle, I look at the work of other artists and try to understand what makes their work an excellent or poor example of design. I experiment with new ideas, but also allow myself to play around with no end goal in mind in order to discover something new without limiting myself to a goal that must be met. In order to exercise my creativity I plan rough drafts to get a feel for what I want to work with, and rationalize why or why not an idea is a poor, good, better, or best idea. I view my creativity, almost ironically, as a very technical skill that I treat almost like a formula, though I’m aware that creativity is far from that of a formula, thinking in that way allows me to think through my ideas step by step rather than messily and spontaneously.
The guidelines for different projects are set simply by the project’s purpose. An artist’s purpose for a project, for example, may be a critique on an issue, in which, the guidelines would be set by the message that the artist is trying to portray, and prioritized by the effectiveness of each part of the artwork and the significance of its meaning. A graphic designer, however, prioritizes the solution of the issue, seeking to use their work to solve it, rather than critique it. These two ways of solving the same problem can of course, and often is used in a way that combines them together.
I make decisions based on both my gut feeling, previous experience and inspiration, and based on what I desire the outcome to be. I’d consider these methods substantial due to its basis in experience and desire for a specific outcome. Using this method, I feel that I am able to make an informed decision. Knowing if something is “good” is often where my gut feeling comes in, as “good” is more often than not, a subjective term. Something works for me if I internally feel that it does, and if I know that how it works is subjective. However, if something does need to be reworked, I’ll experiment, do more research, or search for inspiration until I feel that it works.
Line: a long, thin mark. Includes implied lines, actual lines, cross-contours, and psychic lines
Shape: an enclosed drawing that takes up space
Texture: having physical or illusionary qualities of texture, represented, visual, and physical
Value: proportions of brightness
Color: hue, saturation, and value
Plane: a 3D space with little to no thicknesses
Volume: an enclosed 3d form with length, width, and thickness
Mass: a solid 3d form
Space: the interaction between two areas
Light: The contrast between light and dark areas used to enhance, obscure, and effect emotions
Time/motion: implied or actual movement or passage of time
Unity/variety: the elements of a piece as a whole in relation to othet elements through visual diversity
Scale: the relationship of an object’s size to expectations of normal size
Proportion: relationship of the size of parts of a piece to one another
Rhythm: a sense of movement
Emphasis: the purposeful arrangement of elements in a piece to create a primary focus
My project is a study on line and how it exists within a certain, finite time through drawing. Drawing makes an interesting subject for the purpose of showing time because even though the drawing will be left behind as proof of the action, the action itself ceases to exist.
As stated by Norman Potter in “Is a Designer am Artist,” “A designer works through and for other people.” Designers exist to create the physical, digital, and sometimes even metaphorical idea or aspect of a particular idea, and an idea cannot be created without outside influence of others, thus, a designer is always working for someone in some way, whether it be directly or indirectly, as an idea cannot be confined to a single person.
While all art, in some degree is centered around the self, due to the artist’s experience and own thoughts put into the artwork, however art is not in itself narcissistic.
A designer/artist can exist because design in itself is an art. To be able to design is to draw from a creative train of thought, and thus, design is inherently artistic.
In my opinion, the difference between an artist and designer is that the designer creates art to apply to something that is not inherently a form of art, while an artist creates art for the sake of art. I would consider myself both a designer and an artist, as I create both for the sake of creation, and for the sake of applying my work to a non-artistic purpose, but I consider myself more if a designer than an artist.
I chose bubble wrap because I have a fascination with translucent objects, so I knew that I wanted to use something translucent, and as I considered what materials to use, and I considered how transparent the object was, the object’s texture, shape, and flexibility. I decided on bubble wrap when I realized that bubble wrap has a lot of unique things about it that separate it from other objects due to its transparency, texture, flexibility, and the pattern that the bubbles make. These ten images are my favorite because they work so well to capture their use due to the properties of the bubble wrap, instead of appearing out of place or awkward.
Link to other 90 photos: https://stedwards.box.com/s/uhnow66v1nf2r9g175q9uc657x18kn3s
This course has been very interesting to me and provided me with useful knowledge on opportunities both here at St. Edwards, and in future careers. At first I found the class pointless because I didn’t quite see the value in it, but as I continued with the class I began to find it relaxing in comparison to my other classes and I greatly enjoy how it integrates into my other visual classes.
I was at first fascinated by Bill’s work, as I didn’t quite know what to make of its’ abstract nature. As he talked more about the process he used to make each piece, I really began to appreciate the uniqueness of his work.
I found Hollis’ work interesting as well, due to the sheer size and detail of some of her work. I can only really describe it as awe inspiring.
Alex’s minimalist work and inspirations help me understand some of the things she’s taught and talked about in my Visual Studies class. I enjoyed seeing her art fluctuate between minimalist work, and colorful, more detailed work.
The most interesting thing to me about Tammie’s work is her style. Her work is incredibly unique and I doubt I’ve ever seem anything quite like it. I enjoyed hearing about the inspiration for her artwork because it is both an easy train of thought to follow when she describes it, but a difficult concept to grasp without Tammie’s intentions behind it.
I’ve always found the subjects of Joe’s photos interesting because I’m interested in knowing what compels him to choose the subjects that he chooses. The ranching photographs that he showed during the presentation were especially captivating to me.
I don’t quite have any ideas for a specific five year plan, since it’s hard for me to decide what I want to do, and I dislike the idea of “locking” myself into a long term plan. For that reason, my plans for the future are simple; graduate and work somewhere where I can put art or graphic design to use, preferably as a storyboard artist, concept artist, or graphic designer. My main plan for getting there is simply practice. I’ve been drawing for many years in order to improve myself for my goals, and I will continue to do that until I reach my goals and beyond that too. Though, if I had to choose anything to do beyond college, I’ve always wanted to write and illustrate a children’s book, but never really keep the idea in my mind because I can never find anything I’d want to make a book about.