Blog Post #11

Tuan’s presentation in my opinion focused on the value of the 10,000 expert hours. What I saw was that these hours come from everything: work for family, friends, practice even things that don’t even come into fruition. There is much to be learned from just working, even if it does not seem productive at the time.

Hollis’ work was interesting, going from ink in 2D to the debris style in her 3D work. She focuses on certain aspects of humanity such as landfills, disaster, consumerist culture and finally memory. Her representative style captures some of what things were as much as it might capture how it felt. I was intrigued by her autobiographical work because it attempts to capture the memory of childhood in what I thought was an interesting way.

Bill’s presentation lent itself as an example of the possibilities, options, and choices an artist has to make in his or her career. The artist must choose to stay where their livelihood is safe or adventure to where they are uncomfortable but possibly unlock a new option when it comes to the process of a work. Bill’s career has hopped, skipped, and jumped around more times than I would be comfortable doing but in its own way has led to a well developed career that has seen many facets of photography.

 I am a monster that is scared of its own face.

5-Year Plan

I would like to pursue a career of conceptual design at a video game production company and possibly reach a job as art director of a particular video game production company. In the coming semesters I will take all the prerequisite art classes but I would also like to pursue computer design in order to widen my options and perhaps make my resume more appealing to a company. Most of all I will need drive and persistence to approach these goals. I would be willing to set those goals aside for a time though in order to have a consistent source of pay. As much as I love art I would not embrace poverty for it.

 

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