Visual Studies: Reflective Essay

For the Amy Tan TED video, it was really interesting for me to hear from someone who took a deep dive into the general idea of creativity. For me, creativity is just taking inspiration of something and using that inspiration to create something of your own. The idea that creativity is more than just that seems baffling. Before I clicked to watch the TED video, I thought to myself, “Really, this woman has dedicated her time to explain to us where the essence of creativity hides? Seems pointless to me.” But for the sake of my assignment, I watched it anyway. The longer I watched, the more I think about what she was talking about. The way she interprets childhood trauma as an added feature to someones’ creative thoughts was, in my opinion, understandable and in some ways, relatable. Her talks about her own understanding and interpretation of where creativity originates or hides have often times had me pausing the video and sit trying to understand what the hell she’s trying to explain. But right when I start to have an idea of what she’s explaining, she brings up another topic and throws me off, leaving me asking more questions than answering them. I was in that state throughout the video up until the last few minutes of it. Her final conclusion blew my mind. It was really interesting to know that creativity alone has a complicated and sophisticated process that is difficult to explain.

For the Nicole Larazzo reading, I have read many articles and papers that relate to what Nicole Larazzo’s subject on the idea “Why We Play Games” but this one has been one of the most detailed ones compared to what I’ve read. I have been playing video games ever since I was only 3 years old and I haven’t got the chance to think about why I play. I mainly just assume that I play games just because I’m bored and there’s nothing else to do but this reading helped me expand my understanding as to why I play video games. According to their four keys, I’m possibly a range between the “Hard Fun, Easy Fun, and “The People Factor”.



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