A Photographic Solution_essay_and_image

My Bloody Valentine: The music video and the music to me feels like it’s meant for a therapeutic session or a way to relax and nap. The video is somewhat blinding and mostly uses light to convey images or silhouettes of the band in the background. The lyrics, if there are any, is incomprehensive to me but that doesn’t ruin the overall quality of the song which I thought was great.

Cocteau Twins: The music is a bit more upbeat than the song from My Bloody Valentine and the music video used a bit more colors than just pure light but there are still some aspects where that feature is used as the core of the visuals. The song immediately had a dreamscape feeling to it in the first few seconds of the video.

Lush: The music is a bit more energetic than the other two and the music video used much more variety in terms of color and lighting. The lyrics of the song is, in my opinion, the most comprehensible out of the 3.


VISU-1100-01: Blog Post #7

1st Year

  • 1st semester FALL: Visual Studies I, College Algebra, Interactive Game Studies, Truth, Justice, The Graphic Way
  • 2nd semester SPRING: Drawing I, Foundation Art and Design, Principles of Digital Media and Entertainment, The American Experience

2nd Year:

  • 1st semester FALL: Interactive Story Telling, Topics in Gaming: Profession Practices in the Game Industry, Computer Graphics and Animation, US History since 1877, The American Revolution and the Early Republic
  • 2nd semester SPRING: Game Studio Lab I, Drawing II,
  • 1st semester FALL:

3rd Year:

  • 1st semester FALL: Internship in History, 20th Century Europe
  • 2nd Semester SPRING: History of Everyday Life,

4th Year:(Undetermined)

I would gain the knowledge and experience to pursue a career within the game industry and I would have opportunities for internships for game developers. My backup major would be my minor which is History and plan to either implement my knowledge of history to video games or to teach at most as a professor.




VISU-1100-01: Blog Post #9

1: Alexis’ presentation of her personal projects and artwork gave me an insight of my major and what to expect when pursuing that major. From her artwork to her own developed video game, it looked like she put a lot of effort into her projects and that you’d have to be committed in making video games rather than play them. After her presentation, I felt like I have chosen the right major for me as she goes on to tell us that a gaming major is not what others would perceive and definitely not a walk in the park. It takes actual hard work, dedication, and be passionate in your work or else there’s a good chance you won’t succeed.


  • https://www.creative-assembly.com/careers-faq (the “traineeship” they said are only available around May): I would like to internship into the AI Programming discipline or in the Art studio
  • https://www.ea.com/careers/students: Art or Game Design
  • http://careers.sega.co.uk/content/sega-careers?tid=3 (I checked their forums and I found that some jobs are technically paid internships but titled according to their categories): QA Tester or AI Programming under Relic



VISU-1100-01: Blog post # 11

Professor Bob’s Presentation: Bob got his interest in video games as early as the Pong era and states that he still enjoys the old arcade machine. He began starting off as a producer or writer for movies but shifted towards the game industry later on in his life and it stuck with him. I kinda expected that Pong would be his gateway to his passion for video games since it’s a common story that is told countless times with my dad.

Professor Joe’s Presentation: Joe’s presentation talked about his frequent hobby of photos of his relatives and goes into detail about the context in each photo. I was a little derailed about the main theme of his photos but the context in each photo do make up for his presentation.

Professor Alex’s Presentation: Alex’s talks about her supposed hobbies after her she said that her career ended in a way to commit to her family but still manages to create her works of art during that change her life. I wasn’t able to grasp what kind of art she does in her spare time as a mom but her projects were interesting to me for someone who isn’t doing it for a career.

Semester Reflection: To be honest, while I do get some portions such as witnessing other works of art by faculty members and alumni’s and getting inspiration from them, it felt like I didn’t get a whole lot out of this course. The blog post assignments felt kind of tedious and people only do it just for the grade and not for actual reflection. I think that there should be more interactive activities in the class other than just standard presentations like what Tuan did in my Visual Studies class where a group gathers around and do a critique session about our projects or art works and get feedback from different individuals. We even did a similar activity like that when we created our little comic booklets and that got me more engaged in this class just like my Visual Studies class and Professor Hollis’ Truth, Justice, The Graphic Way class.



VISU-1100-01 Blog Post 10

  1. Nate and Annie were working on an indie game and funded it with their own wealth. They talk about their process, methods, and experience as they continue to work on the game. What I find interesting is that they use relatively common engines and tools like Game Maker and actually built some of their own modifications to that engine.
  2. Question: What were some difficulties that you had experienced in the past?

Visual Studies: Sequence Reflection

I do like the concept of my sequence book project but I seem to stumble upon an issue where all the pictures of the bottle in different locations aren’t lined up and still working on improving that. Other ideas of where to take photos of the bottle might be a bit ambitious such as taking a shot at a freeway or an iconic landmark like the Alamo or the Riverwalk both in San Antonio.

VISU-1100-01: Blog Post #6

My greatest strengths in College Algebra include:

  • Familiarity with the subject
  • fairly fluent in the mathematics

For greater success in this course, I need to:

  • Study for upcoming exams
  • ask questions more frequently

My greatest strengths in History of Games include:

  • Full interest in my major and the course
  • Dedicated to the course
  • My personal experience and knowledge from early to modern video games

For greater success in this course, I need to:

  • Ask questions more frequently
  • Put aside my different point of views

My greatest strengths in Visual Studies include:

  • Dedication in assigned projects
  • Complete an honest work of art or photograph

For greater success in this course, I need to:

  • Take notes more frequently
  • Plan out projects ahead of time
  • Don’t do any parts of the project at the last minute

My greatest strengths in Rhetorics and Composition II include:

  • Knowledgeable in grammar and spelling
  • Writing/Typing
  • Checking grammatical and spelling errors

For greater success in this course, I need to:

  • Revise more often with my drafts
  • Commit to doing more research

My greatest strengths in Truth, Justice, the Graphic Way include:

  • Understanding its mostly history based lectures
  • Drawing
  • Staying awake at most times

For greater success in this course, I need to:

  • Always expect that there will be a quiz
  • Drink some coffee  before going to class

Computer Skills:

My computer skills include:

  • Typing efficiently and effectively
  • Having long-time experiences with computers
  • Constructing one

I still need to learn:

  • More on the interface of websites and programs
  • Advanced setting on computers
  • Anything that is not video games related

Research and writing skills:

My greatest strengths as a researcher/writer include:

  • Quickly find the sources I need
  • Differentiate legitimate and illegitimate sources

I need to work on these aspects of research and writing:

  • Use more reliable and strong sources
  • Actually look into these sources
  • Learn a more effective way of researching the topics needed

I learn the best and accomplish most when:

  • I listen to music
  • Given the requirements for a research paper or topic
  • Drink hot chocolate while researching

The class that I don’t think that I’m doing as well as I could is Visual Studies and here are my 10 ways that I could do to improve my performance in this class:

  • Check Canvas for additional info or any change of plans
  • Carefully check the requirements
  • Plan ahead if given a project
  • Don’t wait until the last day
  • Look for more creative ways to approach given project
  • Take notes more often
  • Get the supplies I need for the course/come more prepared
  • Secure my project files
  • Organize my files in my devices
  • Have an additional backup for all of my assets


Visual Studies: Harmony Hybrid

It took me nearly two days just to finish one hybrid collage because what my method was alternative and abstract ways to create it. Usually, I would think how any sane person was to do this project and I intentionally think the opposite and ask myself, “what else could I do to create this hybrid collage?” I burnt the cross-like piece a smeared coal dust under my physical and digital self to mimic a shadow. The other one is all digital, The pictures I used was one of my South Congress photo, a galaxy like-background, and a scan of a physical cut of me.

1st Year Seminar: Blog Post #5

Michelle in the ARTS: Her artwork and content that she puts in her portfolio really caught my attention. Compared to the others, I think her work is the most interesting because the way she expresses her creative value through drawings is really neat. Mainly because I actually would like to learn how to draw that good that is.

Hanna GDES: I may not take an interest in graphic design or have any thoughts of pursuing one in the near future but her content and work were well laid out. Each set of work has its own meaning and details and each of her work continues to improve in each one she does.

Alexis IGST: I have a mixed feeling about her work though. It still has some great content within her presentation but it didn’t really live up to my expectations to what an interactive games major would really work on as that is my current major I’m pursuing. She does make an incredible note, however, saying that IGST is surprisingly difficult and it takes dedication, determination, and persistence in order to succeed.

Clara PHCO: I’m not a photographic major so I really don’t know what to look for in her presentation. All I see are photos; really well-photographed ones at that. It’s kind of difficult to find the beauty of being a photographer because compared to the others since I don’t take photography that seriously but if she is putting that much effort into her major, then I don’t see a reason to dismiss her studies.


Part 2:

David Shaver(Professional Game Designer):http://www.davidshaver.net/

His works revolve around creating the bases of designing and scripting levels but have reached out from his preferred style of work such as system and narrative design. What caught my attention was his work shown in the Titanfall games.

Ary Shirazi: http://www.arashshirazi.co.uk/category/indie/

Although his profession wasn’t very clear on his portfolio, it did catch my eye with top quality images of his work within the gaming industry. He seems more like experimenting his talents within the gaming industry other than a fixated profession but his work does show promise. Having the idea to experiment and branching out to create more options in the future would really help make my portfolio.

Molly Jameson(Programmer):http://www.mollyjameson.com/

What caught my attention the most was her affiliation with the development of “Ratchet and Clank” video game, one of the best revival video game titles out there. With that kind of reputation and clearly showing that she’s capable, this could be an inspirational blog to look up for.

Jack Brown(Game Artist): Not only his work is top notch and professionally done, he is still a student learning the ropes. His portfolio is a great example and a great reference as to what my portfolio is going to look like.He drives me into focusing more on putting the best works of arts and projects rather than all of them into one pile.