I think that the mystery project might include making a voiced video using after effects. Alternatively we could make a booklet explaining the events that are described in the word files. I feel that the booklet would be good practice since the last real booklets we made were in type 1.
1. Where are you in your hours that you declared earlier in the semester? Looking at your work now, are your current accumulated hours enough?
I’m at around 30 hours, and I think I need to put more time into everything I do. I can get the barebones down, but I don’t focus on the actual designing aspect. Most of what I concern myself with is accessibility and design keeps taking a backseat to that. I need more hours to work on balancing the two out.
2. Has your definition of “sophisticated” work changed from last semester? If so, how so? What is sophisticated in your weather report?
Yes, I think sophisticated work is well thought through from font choice and color to movement (when it applies) and other graphics. It doesn’t necessarily mean something minimalistic or “fancy” or even pretty in some cases. As long as the common thread of consideration is there I feel it counts as sophisticated. In my weather report, I thought through the main colors of the states based on pictures of the places, and my font was picked because when I think of the future I think of light sans serif typefaces.
3. Describe how the new things you’ve learned so far connect to what you already had coming into the semester.
My understanding of after effects has greatly improved since the last time around, and I feel I only got to this point because of using the program constantly. It gets easier and easier the more I use it, but it’s also a little frustrating to find a solution to a problem I had that took me hours to solve earlier but now I’m not pulling my hair out over problems I didn’t know the answer to.
4. What are somethings you are still unsure about in this project that you would like to know more about?
I want to go back into this project and iron out all of the kinks that I ran into while working on it. At the same time I’m curious what parts are issues I had with the program because of a weird fix I did or if it was something else. I also think that there’s much easier ways to fix the problems I had but I wasn’t aware of them at the time and I still don’t know just quite yet.
5. Assign a level of value to this project. Identify two other projects in your creative life and place this weather report relative to them. How close or far are they from one another? What qualities did each project have that the other’s didn’t that would rate them higher/lower?
If I compared this project to two others, I’d pick the portfolio app assignment and my symbols from last semester. I like this project a bit better than the portfolio app assignment because it was considerably less frustrating and I liked the movement side of things a bit better this time around. However I feel like the app video and my symbols were more personal to me, whereas this one wasn’t as personal. It’s mostly because I don’t feel much emotional attachment with cities or idolize countries.
6. Break down the percentages of what entities are responsible for creating growth within the creative you. Am I part of it? Part of it is on you, right? Do you consider your classmates/friends as influencers on the course of your trajectory for success? At the end of the semester you will be evaluating me, but right now within your own pie piece, how much have you brought to the game? How did it end up that you brought that much?
I always feel that I have to push myself hardest to grow in any creative means. This also means that I’m extra hard on myself whenever I feel that I’ve failed in some way. However, this happens all the time, so I try to take a step back and look to my friends and classmates for inspiration.
My plan is 4 hours of outside of class each week.
So by midterm I should have 28-32 hours, and by the end of the semester I should have 60 expert hours.
An excessive number of practice hours would be around 10 hours. Considering the nature of our assignments however, it isn’t surprising to clock in anywhere from 4 to 8 hours a week working on an assignment. I know that for my second map I spent many many hours sorting the information before spending a considerable number of hours putting everything together. Unfortunately all of that was lost aside from the one time we had a mini-critique over the infographic maps. As finals week approached I found myself having less and less time to work on graphic design, so I can’t show that graph now. Less than 4 hours working on a project wouldn’t create sophisticated work.
I would consider “sophisticated” work something that was well thought out. Each part comes together in a cohesive way. The typographic choices aid the images and the color choices would emphasize the overall flow of the work. I tried to take into consideration the color choices of my maps first, and then figure out what font I wanted to use. Although my images aren’t very good because of the whole loss of my thumbdrive and my old laptop, I tried what I could.
I received feedback about my usage of stroke on titles, and that caused me to consider the style choices I make for my designs. A thing I find extremely important in design is accessibility, so I try to find fonts that aren’t hard to read, and color combinations that aren’t hard on the eyes (for example, red text on a blue background is awful). I wanted to put a stroke on a title so it would be slightly easier to see on the background, but at the same time it didn’t add much to the overall aesthetic of the poster. As a result I learned that I have to pay attention to not just what is easier to understand but also what looks nice.
My maps were difficult to come up with, because I had to pick a topic and also format it in such a way that it could be easily understood. The easiest part was coming up with a color scheme. Generally I just started with a color that I liked, and then paired it with a few colors that were analogous to it. The thing I enjoyed most about making the maps was that once I got into a certain headspace, it was almost like clockwork putting the maps together. In addition, the most time-consuming thing I did with the maps was going through the bills spreadsheet, that one wasn’t very fun to go through and I’ve been dreading recreating my work on that map as a result.
I’ve only been able to manage some light sketching this semester for outside-school drawing. Other than that I’ve gotten into Dungeons and Dragons and have been thinking creatively ever since. However these are the only two things I could do outside of school, since I haven’t had much time to do anything else.
Life outside of school took my work from a reasonable pace to a complete halt. I lost access to my last computer two days before I could go home to do anything about it. I had a backup for my files: my thumb drive. I’ve had that thumb drive since sophomore year of high school, so I didn’t think I’d lose it any time soon. And then I did. I didn’t have a second backup after that, so I lost the entire second map and all of my progress on that excel file, so I wouldn’t be able to sort through the information again and finish the map and do well in my other classes. This was the major stressor I’ve had this year, and I’ve learned that I need to keep multiple backup files. So because of my not-school-work, I haven’t been able to put the necessary time into my assignments.
The ideal classroom experience would consist of people that can aid one another and enhance each other’s learning. Each student has something to contribute to the discussion, and we’re able to learn more as a group. In the previous year I’ve had a hard time talking to my fellow classmates and didn’t contribute much to the classroom environment. Now I feel slightly more confident about speaking to my classmates. There was even a point where I was so afraid of failure and making mistakes where it’d push me into being totally silent and anything bad that happened was immediately my fault. I’ve grown more accepting of myself, and as a direct effect I’m more comfortable speaking up in class. It’s only slightly better, but it’s better than what it used to be.
I think I used my practice time consistently. I made sure that I spent time in class to learn how Illustrator worked, and get a better understanding of the different tools before I went home and applied what I learned in class.
The sophistication of my work is medium, I followed the instructions as closely as possible, but I didn’t try to push beyond that. I feel like one of my symbols really went beyond what I was thinking, but the other two didn’t quite reach that point.
Whenever I got feedback I made sure I incorporated it in some way. It meant quite a bit to me that I still had areas to improve so I would just use each bit of feedback to try and make each of my symbols stronger and stronger, and also make it so that they could be understood at various sizes. Of course, there were also times where I’d receive feedback that I didn’t find so helpful to my project. For example, feedback on things I already knew I wanted to change.
Learning how to properly use Illustrator was an ordeal to me. There were many times where it wanted to do its own thing and I had to fight with my program to make sure the lines I wanted were smooth. Sometimes the machine wanted to add a lot of unnecessary anchor points and segments when in the end we didn’t need this many points. As I began to learn Illustrator, however, things got much easier for me.
I did a little extra compared to the class assignments. In many cases I would make multiple iterations of one symbol, or I would come up with two different designs and then make multiple forms of those too. I made smaller, scaled versions to make sure the form could still be seen at a small size. I would invert the colors to see if I liked that better.
My social emotional development was mature and that I was in control of my feelings for this project. I think I was also aware of other peoples’ emotions and I think I grew a little bit more through this process.
My contribution to the class climate was probably room temp. I have some problems with communicating with other people, but I think I offered some helpful words every here and there. I could have done more, definitely, but I think my contributions were helpful and aided the class environment.
Our first major project focused on the usage of lines to create an art piece. I will be detailing my process for this project further under the cut, as well as show some close up shots of the final project.
This semester has been so exhausting for me, but this class did not add to the exhaustion. I love learning about art, design, and my prospects of a design job. There were times when I was a little bored, but that’s because I have a hard time sitting and listening to people talk, even if I take notes. I have to doodle or sketch as well or it becomes too easy for me to fall asleep. I did my best to come to class every week, although last week I ended up napping too long because I was sick.
David Blaine expresses that he spent a ton of time working at holding his breath for extended period of time. He talks about how he trained every day and followed a strict regimen of dieting and training every single day. He talks about his process towards learning this feat, and practicing every day. He talks about times when he failed because of others throwing in variables that he couldn’t prepare for, and about how he worked incredibly hard to succeed in the end. His training followed a non-linear path as he faced different trials.
The radio lab Beyond Time demonstrates how time is not necessarily a sequence of events heading one direction. Talks about a clock that won’t ring until many years after the artist dies. Many people that go near it decide that they should touch it or tag it, so that they will live on with the clock, even after death. Another artist dresses and acts like time had stopped, and uses no modern tools or clothes. He behaves as if time is just an illusion, and that the events of the past are what’s most important. There is also another segment explaining how free will doesn’t exist because of the flow of time. The demonstration for this included monitoring brain waves and deciding when to wiggle a finger. According to the test, the brain signifies that it is going to wiggle the finger before the person actually wiggles the finger. Though this is just how the brain works. By looking at time as a non-linear structure, it creates a variety of outcomes that create different futures.
Tuan’s presentation showed me that I need to be open to do a variety of projects for a variety of people. I could make projects for my friends and family, and also work on more professional works as well. In the end, all of these different projects aid in having 10,000 hours of practice towards designing.
Hollis’s presentation provided an insight to the different areas of visual art. She explained how important it is to find things that are interesting to influence your art. She also explained how the medium “tells the truth” with the artistic process, and how the art progresses.
Bill emphasized the notion that “Life is not linear”, and that there isn’t just one set path for success. This is illustrated by how his career path has changed so much from photo journalism to various forms of photography, before heading towards abstract work.
In the next year, I plan to finish my freshman year of college, learn to drive and get my license, and then move into an apartment with my best friend. The following year, I want to continue my schooling and start my minor in English, and try to find an internship through talking to people and online. The year after that I want to apply for study abroad, and see if I can study in a different country, although it wouldn’t be the best money-wise for my best friend. After that year, I want to finish my schooling at this school, and try to get a stable job with a design company. When I get a comfortable level of living, I want to peacefully run an Etsy store on the side selling things like stuffed animals, stickers, or keychains.