1 What is an excessive amount of practice? As long as the work is being conducted in a practical way, I don’t really think such a thing is possible, unless it’s detrimental to a healthy work-life balance (which I think varies from person to person). Speaking for myself, it generally takes about six hours of work […]
December 9, 2019
October 14, 2019
midterm musings
Hello! I will now discuss each dimension of the GDES Studio I midterm rubric. expert hours This is one of those classes where the more you put in, the more you get out of it. Unfortunately, my one big struggle has been not being able to spend as much time on the assignments as I’d […]
August 30, 2019
Current and Projected Expert Hours
It’s tricky to come up with an estimate for my accumulated expert hours because game design can be so multidisciplinary (I’m approaching this from the lens of game design). If I were to speak strictly in terms of designing and developing games, aside from about five hours in high school, I didn’t start to gather […]
December 13, 2016
Developer Visit: Team Dogpit
Last month, indie game developer Manuela Malasaña of company Team Dogpit visited campus. She answered student questions about being a game developer and showed off a demo of her company’s current project, a turn-based strategy card game called Lotería del Adiós. Below are my impressions and takeaways. Lotería del Adiós is a game built out of another […]
December 5, 2016
Faculty Presentations: Part Two
This past Monday, four more visual studies faculty presented to the class. Below are my impressions of each: Tuan Phan: I always enjoy seeing Professor Phan’s work, and this was no exception. The concept of keeping an inventory that can be referred back to later is something we’ve explored in my Foundations of Art & Design class […]
November 28, 2016
A Reflection
As the end of the semester approaches, I have some final reflections on VISU-1100: I enjoyed the friendly and laid back atmosphere of the class. It was nice having a class that was so easy going. However, I really feel that the IGST major doesn’t really fit in much with the other majors also in the class. I often […]
November 21, 2016
Faculty Presentations: Part One / Five Year Plan
Faculty Presentations: Part One This past Monday I was able to attend PechaKucha presentations given by several of the visual studies faculty members here at St. Edward’s. Here are some of my thoughts on each one: Bill Kennedy: Bill’s process of taking a photograph and turning it into something so abstract it became unrecognizable was […]
November 14, 2016
Developer Visit: Spacetime Studios
This past Monday I attended a presentation by three game developers from Spacetime Studios: Gary Gattis (CEO), Eva Tran (Art/UI Lead), and Bryant Wood (Game Designer). I was extremely happy to be able to see this presentation, as it was a great opportunity to learn more about the industry and career I want to pursue. Gary spoke […]
October 31, 2016
The Future
This past Monday, I attended presentations by academic counselor Roel Martinez, study abroad coordinator Meghan Ryan, and several representatives from student groups Cabra, Command G, and the Student Art Group. All of these presentations showcased what students could do to customize their academic experience to fit them specifically, and they led me to do a […]
October 17, 2016
Skills Inventory
Below I have created an inventory of some of my strengths, weaknesses, and skills in various aspects of my academic life. Classes My greatest strengths in Foundations of Art & Design include: completing my work on time, correctly meeting the criteria for assignments, paying attention and contributing in class For greater success in this course, I need […]