end o da semester wrap up


One thing that I’m critical about is my habit of deleting past iterations and only saving the final product. I feel as though it has something to do with being unsatisfied with something and thinking that the solution is to delete it so that nobody else has to see it. However, I’ve gotten better at this, and have saved mostly everything relating to my assignments and outside work. It’s important for me to be critical about this because I need to understand that it’s okay to show your process, the first thing you made to the final thing you made and to be able to talk about it effectively. Why did my final design change? It’s also important because it allows me to figure out a good way to organize my files and be able to access them whenever I need to. As for steps that I’m taking to reach my destiny, studying abroad is definitely going to allow me to see life from a new cultural lens that will most likely influence my design work in the future. I’ll be taking courses that will boost my resume and my portfolio once I graduate. In order to reach my full potential, I just need to keep working on my skills and not abandon any ideas that I may have. My photoshop skills increased greatly with the SOURCE project, and if I just take more time to become a better designer, it’ll definitely help me get the career that I want.

Midterm Meeting with Tuan

  1. When I declared my hours for the semester, I said that I’d be working on assignments 10 hours a week or more. I think that that’s pretty accurate, considering how much I’ve been juggling with all semester. Of course, it’s my responsibility to manage my time well, and I think that I have been compared to others this far in the semester. I’m sure if I didn’t have so much on my plate, my work could have been better.
  2. For me, “sophisticated” work has always meant attention to detail and easy to understand. In my Power Report, I think what’s most sophisticated is the way in which I designed my hierarchy L.A.T.C.H., and how I transitioned from my first L.A.T.C.H. to my second.
  3. Coming into the semester, I knew some of the basics of typography: hierarchy, scale, color etc. What I didn’t know was how much effort is put into creating smooth transitions when it comes to animation. I applied my prior knowledge on all of my L.A.T.C.H. stills, and they all definitely needed some work. As a result, I’ve become more detail oriented.
  4. I’m not really unsure about anything in this project as of right now. At the very beginning, I had no idea what I was doing. I definitely feel more comfortable with After Effects than I ever was. I know there’s so much left to explore in this program, and I’m glad that I’ve gotten to learn it.
  5. One of my favorite projects that I’ve done would be my Deep Eddy semester-long project. I had to create userflows, wireframes, a journey map and a prototype of a mobile website. Another project that I really enjoyed from my creative career would be the work I’m doing right now for my internship. I’ve been doing a lot of promotional design and I really enjoy it. In comparison, I think I didn’t enjoy this Power Report project as much and would rank it third place. My Deep Eddy project was my first look into what the research phase is like when proposing a design that solves a problem. That project had variety, creative freedom and a good amount of time to work. My internship work also has a bit of creative freedom, which I enjoy and lots of deadlines. As for my Power Report, there’s nothing that it didn’t have in comparison to the others; it’s just that I would get annoyed when I wouldn’t be able to fix something, and I had so much going on that I wasn’t able to get it where I wanted it in terms of presentation and organization. I definitely could have spent more time on it. I spent my time at my on-campus job and on other assignments. I wasn’t a big fan of constantly going back and fixing things, but I know that’s what it’s like for a designer. I guess it was the animating that stressed me out a bit. I wanted to learn more about typography besides working in After Effects.
  6. I definitely think that 70% of myself is responsible for my creativity. Of course, I wouldn’t know as much as I do about design if it wasn’t for my professors, so they’re 20%. As for my classmates, it’s always helpful to have someone critique your work and get feedback, so I’d say they’re the missing 10%. I think that I brought a lot to the game, but there’s always room for improvement.

Current Expert Hours & Projected Fall 2019 Type II Expert Hours

My first formal creative experience was definitely during Freshman year of college. I didn’t take any art courses in High School, but I knew that I wanted to pursue a creative field if I did go to college. I remember in middle school I attended a summer art program at the University of Art and Design back home. I think that the semester will go well, I enjoyed Typography I so I’m sure I’ll enjoy Typography II as well. I love creativity (obviously) I’m not in a STEM field. As for 10,000 hours, I think that’s wild. I never realized that if I ever wanted to become an “expert” in design, it would take that many hours to accomplish. I don’t really know how many hours I have so far, definitely not close to 10,000 though. As for envisioned hours, I’d say I’d be working on projects at least 10 hours per week. This would mean that by the end of the semester, I would have accumulated around 200 hours.